Character Sheets

Fill in, save and print 7th edition investigators, with half and fifth values, derived numbers and skill points worked out for you.

Characteristics

Write the full value; half (Hard) and fifth (Extreme) are rounded down for you.

Hit Points
Max β€”Now β€”Major wound: a hit of β€”+

Tick a box for each point of damage.

Magic Points
Max β€”Now β€”

Tick a box for each point spent.

Luck
Β½β…•
Sanity
Start (POW) β€”Max β€”

Max is 99 βˆ’ Cthulhu Mythos. Lose 5+ in one roll: INT roll.

Combat
Damage Bonusβ€”
Buildβ€”
Move Rateβ€”
Dodgeβ€”
Weapons
WeaponRegularHardExtremeDamageRangeAttacksAmmoMalf.
Unarmed (Brawl)1D3 + DBβ€”1β€”β€”
Notes
Investigator
Occupation
Player
βœ“SkillBase%Β½β…•
βœ“SkillBase%Β½β…•
Skill Points
Occupation (): β€”Personal interest (INT Γ— 2): β€”Total: β€”Spent above base: 0

Pick your occupation's points formula (many use EDU Γ— 4). Cthulhu Mythos can't be raised at creation. Tick βœ“ when a skill succeeds in play; at session end, roll over it (or 96+) to add 1D10.

Occupation Skills & Notes
Investigator
Occupation
Era
Cash & Assets
Credit Ratingβ€”

How it works. A sheet auto-saves in this browser once it has a name. Renaming a sheet renames its save. Use the tabs to move between the three pages. Print prints all three pages of the current investigator, one per US Letter sheet, and Print Blank prints an empty set. Export downloads every sheet as a JSON file and Import merges a file like that back in (a sheet with the same name is replaced). Nothing leaves your browser.

Sample sheets. Load sample investigators adds all 56 investigators from 56 Ready-to-Play Investigators (33 era investigators and 23 members of 10 investigation groups, with each group's roster under Fellow Investigators), replacing any saved sheet with the same name just as Import does and leaving your other sheets alone; you can also download the sample sheet file and import it yourself.

Worked out for you. Every characteristic and skill shows its half (Hard) and fifth (Extreme), rounded down; a blank skill shows its base value. Hit Points are (CON + SIZ) Γ· 10, Magic Points are POW Γ· 5, starting Sanity equals POW and maximum Sanity is 99 minus Cthulhu Mythos. Damage Bonus and Build come from STR + SIZ, and MOV compares STR and DEX with SIZ, then drops 1 per decade from the forties. Dodge starts at half DEX and Language (Own) at EDU. A major wound is a single hit of half your maximum Hit Points or more. Skill points show your occupation's points formula (EDU Γ— 4 unless you pick EDU Γ— 2 plus DEX, STR, APP or POW Γ— 2) and INT Γ— 2 for personal interest. See Creating an Investigator, Game Mechanics, Sanity and the Dice Roller.