How it works. A sheet auto-saves in this browser once it has a name. Renaming a sheet renames its save. Use the tabs to move between the three pages. Print prints all three pages of the current investigator, one per US Letter sheet, and Print Blank prints an empty set. Export downloads every sheet as a JSON file and Import merges a file like that back in (a sheet with the same name is replaced). Nothing leaves your browser.
Sample sheets. Load sample investigators adds all 56 investigators from 56 Ready-to-Play Investigators (33 era investigators and 23 members of 10 investigation groups, with each group's roster under Fellow Investigators), replacing any saved sheet with the same name just as Import does and leaving your other sheets alone; you can also download the sample sheet file and import it yourself.
Worked out for you. Every characteristic and skill shows its half (Hard) and fifth (Extreme), rounded down; a blank skill shows its base value. Hit Points are (CON + SIZ) Γ· 10, Magic Points are POW Γ· 5, starting Sanity equals POW and maximum Sanity is 99 minus Cthulhu Mythos. Damage Bonus and Build come from STR + SIZ, and MOV compares STR and DEX with SIZ, then drops 1 per decade from the forties. Dodge starts at half DEX and Language (Own) at EDU. A major wound is a single hit of half your maximum Hit Points or more. Skill points show your occupation's points formula (EDU Γ 4 unless you pick EDU Γ 2 plus DEX, STR, APP or POW Γ 2) and INT Γ 2 for personal interest. See Creating an Investigator, Game Mechanics, Sanity and the Dice Roller.