56 Ready-to-Play Investigators

Fifty-six ready-to-play 7th edition investigators from the 1920s, the 1890s, the 1980s and other eras, including pre-built groups of one to four.

In This Section

Load them into your sheets. All 56 investigators on this page can go straight into the Character Sheets: press Load sample investigators there, or download the sample sheet file and use Import. Each sheet has the name, occupation, era, age and home, all eight characteristics (so Hit Points, Magic Points, Damage Bonus, Build, MOV and Dodge work themselves out), current Sanity, every key skill at the card's percentage, the equipment under Gear & Possessions and the background and investigation hook under Notes. Group members get their group and its full roster under Fellow Investigators. The sheets are ready to play: occupation skill points and personal interest points (INT × 2) are spent by the 7th edition creation rules for each investigator's occupation, with the card's own values kept exactly as given, Credit Rating inside the occupation's range with cash, assets and spending level from the Cash and Assets table, a suggested Luck (3D6 × 5), era weapons with rulebook damage, range and malfunction, and a suggested kit where the card lists no equipment. Skill Notes explain each build and Notes label the Keeper's-choice decisions (veterans whose card skills go past starting limits are marked). Each card below ends with a key-numbers line: Luck, Credit Rating, cash and weapons.

1920s Era Investigators

More 1920s Era Investigators

Victorian Era Investigators (1890s)

Modern Era Investigators (1980s)

Additional Era Investigators

Investigation Groups (1–4 Members)

Solo Investigators (1 Member)

Investigation Pairs (2 Members)

Teams of Three and Four

Each of these investigators is a small light held up against the dark: pick one, give them a reason to care, and send them in.

56 Complete Investigators • Multiple Eras • Groups of 1–4 • Ready to Play