The Call of Cthulhu Guide

Call of Cthulhu, from Chaosium, is a horror roleplaying game about ordinary people who uncover the truth about the universe and are changed by it. You don't level up or slay the monster; you investigate, piece the clues together and try to stop the worst from happening before your mind gives out. This guide covers the 7th edition rules, from building an investigator through investigation and Sanity to running the game as Keeper, or playing alone.

The core rollยฝ Hard ยท โ…• Extreme

Call of Cthulhu at a Glance

Four ideas carry most of the game. Each part of the guide builds on them.

Roll Under

Every skill and characteristic is a percentage. Roll d100 and score equal to or under it to succeed; half is a Hard success, a fifth is Extreme.

Bonus and Penalty Dice

Circumstances add an extra tens die: keep the better one for a bonus die, the worse one for a penalty die.

Pushing and Luck

Fail a roll and you may push it with a new approach, but failing again brings something worse. Luck can save a roll, until it runs out.

Sanity

Seeing the truth costs Sanity. Lose too much at once and your investigator breaks, for a while or for good.

The Guide

Players first, then the Keeper's pages, then playing solo. Read in order or jump to what you need.

Getting Started

For Players

Investigators & Groups

For the Keeper

Playing Solo

Tools

Use these at the table.