{
 "Dr. Evelyn Blackwood": {
  "name": "Dr. Evelyn Blackwood",
  "occ": "Alienist",
  "era": "1920s",
  "age": "34",
  "residence": "Boston, Massachusetts",
  "sanNow": "85",
  "str": "50",
  "dex": "60",
  "int": "90",
  "con": "65",
  "app": "70",
  "pow": "85",
  "siz": "45",
  "edu": "91",
  "s38": "90",
  "s30": "75",
  "s37": "80",
  "s26": "70",
  "s40": "65",
  "s40x": "Biology",
  "s35": "60",
  "s27": "65",
  "s43": "55",
  "desc": "Pioneer Alienist and Psychological Researcher (Medical Professional).",
  "notes": "Dr. Blackwood is one of the few female alienists practicing in 1920s America. She specializes in treating patients with severe psychological trauma, particularly shell-shocked veterans. Recently, several of her patients have begun exhibiting shared delusions about underwater cities and tentacled beings. Despite different backgrounds and no contact with each other, they describe identical visions with disturbing accuracy. Her scientific training conflicts with the impossible consistency of these \"hallucinations,\" leading her to investigate whether madness might sometimes reflect a terrible reality.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 5+1+4; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Psychology 90%, Medicine 75%, Psychoanalysis 80%, Library Use 70%, Science (Biology) 65%, Persuade 60%, Listen 65%, Spot Hidden 55%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Psychoanalysis, Listen) and Credit Rating 40 (range 30–80). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances.",
  "gear": "Medical bag with psychiatric instruments, collection of case files, hypnosis equipment, Freudian texts, notebook for observations, morphine (medical use), stethoscope, magnifying glass",
  "s8": "40",
  "s22": "19",
  "s22x": "Latin",
  "s41": "15",
  "s41x": "Pharmacy",
  "luck": "50",
  "sanDay": "85",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Father Antonio Mendez": {
  "name": "Father Antonio Mendez",
  "occ": "Catholic Priest",
  "era": "1920s",
  "age": "51",
  "residence": "St. Patrick's Cathedral, NYC",
  "sanNow": "95",
  "str": "60",
  "dex": "50",
  "int": "80",
  "con": "75",
  "app": "65",
  "pow": "95",
  "siz": "60",
  "edu": "90",
  "s19": "85",
  "s22": "80",
  "s22x": "Latin",
  "s38": "60",
  "s33": "40",
  "s26": "75",
  "s35": "70",
  "s27": "65",
  "s18": "55",
  "desc": "Catholic Priest and Theological Scholar (Religious Vocation).",
  "notes": "Father Mendez has spent thirty years serving his parish and studying comparative theology. He's performed dozens of exorcisms, but recently encountered cases that defy traditional understanding. The entities possessing his parishioners don't react to holy symbols, speak in languages that predate human civilization, and demonstrate knowledge of cosmic truths that should be impossible. His faith remains strong, but he's beginning to suspect that some evils exist beyond the scope of Christian doctrine. He seeks to understand these forces while protecting his flock from spiritual dangers his training never prepared him for.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 2+2+5; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $50, assets $1,250, spending level $10 (Cash and Assets table, 1920s column).\nWeapons: none carried; fights unarmed with Fighting (Brawl), 1D3 + damage bonus.",
  "skillNotes": "Key skills from the sample card: History 85%, Language (Latin) 80%, Psychology 60%, Occult 40%, Library Use 75%, Persuade 70%, Listen 65%, First Aid 55%. Suggested build (7e creation rules): occupation template Member of the Clergy, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Accounting, History, Library Use, Listen, Language (Latin), Persuade, Psychology, First Aid) and Credit Rating 25 (range 9–60). Personal interest points INT × 2 = 160. Total 520 points; skills now hold 520 points above their base chances. Personal interest picks: Spot Hidden, Dodge, Stealth.",
  "gear": "Crucifix (silver), Bible (annotated), holy water, rosary, exorcism ritual book, theological library access, vestments, communion wine, religious artifacts from various cultures",
  "s8": "25",
  "s0": "36",
  "s43": "35",
  "s11": "35",
  "s44": "35",
  "luck": "45",
  "sanDay": "95",
  "cash": "$50",
  "spending": "$10",
  "assets": "$1,250"
 },
 "Vivian \"Red\" O'Sullivan": {
  "name": "Vivian \"Red\" O'Sullivan",
  "occ": "Speakeasy Owner",
  "era": "1920s",
  "age": "26",
  "residence": "The Red Door, Chicago",
  "sanNow": "65",
  "str": "55",
  "dex": "80",
  "int": "70",
  "con": "70",
  "app": "80",
  "pow": "65",
  "siz": "50",
  "edu": "60",
  "s14": "70",
  "s6": "65",
  "s38": "60",
  "s27": "60",
  "s43": "55",
  "s0": "50",
  "s16": "45",
  "s8": "40",
  "desc": "Speakeasy Owner and Underground Information Broker (Criminal/Entrepreneur).",
  "notes": "Vivian runs The Red Door, a Chicago speakeasy where gangsters, socialites and off-duty policemen drink side by side, and she trades in what she overhears. Lately a new crowd has started renting her back room: well-dressed strangers who pay in old gold coins, never touch their drinks and leave chalk symbols on the walls. Two regulars who followed them home turned up in the river weeks later, their bodies changed in ways the water can't explain. Her network of bartenders, bootleggers and beat cops makes her the person to ask when someone needs to know who is buying what in the city, and now she wants to know who her new customers really are.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 1+5+4; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): .32 automatic uses the .32 or 7.65mm Automatic row.",
  "skillNotes": "Key skills from the sample card: Fast Talk 70%, Charm 65%, Psychology 60%, Listen 60%, Spot Hidden 55%, Accounting 50%, Firearms (Handgun) 45%, Credit Rating 40%. Suggested build (7e creation rules): occupation template Speakeasy Owner, tailored occupation (GM choice: tailored: eight skills chosen for a club owner; Credit Rating range as the Criminal occupation (5–65)). Occupation skill points EDU × 2 + APP × 2 = 280, spent on the eight occupation skills (Accounting, Charm, Fast Talk, Firearms (Handgun), Intimidate, Listen, Psychology, Spot Hidden) and Credit Rating 40 (range 5–65). Personal interest points INT × 2 = 140. Total 420 points; skills now hold 420 points above their base chances. Personal interest picks: Dodge, Library Use, First Aid.",
  "gear": ".32 automatic in a garter holster, keys to The Red Door and its hidden cellar, ledger of who owes her what, little black book of informants, telephone, stock of bootleg liquor, envelope of bribe money",
  "s20": "45",
  "s11": "45",
  "s26": "45",
  "s18": "45",
  "luck": "50",
  "sanDay": "65",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": ".32 automatic",
  "w1s": "45",
  "w1d": "1D8",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "8",
  "w1f": "99"
 },
 "Professor Archibald Whitmore": {
  "name": "Professor Archibald Whitmore",
  "occ": "Professor of Egyptology",
  "era": "1920s",
  "age": "47",
  "residence": "Harvard University",
  "sanNow": "75",
  "str": "40",
  "dex": "55",
  "int": "95",
  "con": "55",
  "app": "60",
  "pow": "75",
  "siz": "50",
  "edu": "92",
  "s3": "95",
  "s19": "85",
  "s22": "90",
  "s22x": "Ancient Egyptian",
  "s26": "80",
  "s23": "70",
  "s23x": "Arabic",
  "s1": "65",
  "s33": "45",
  "s32": "55",
  "desc": "Egyptologist and Ancient Languages Expert (Academic).",
  "notes": "Professor Whitmore is a respected Egyptologist who has led numerous expeditions to Egypt and Sudan. His recent discovery of a tomb complex predating known Egyptian civilization has shaken his understanding of ancient history. The hieroglyphs found there describe contact with beings from beyond the stars, and the burial chambers contain artifacts that seem to violate physical laws. His academic reputation is at stake, but the evidence is undeniable. He now seeks to understand these pre-human civilizations while protecting archaeological knowledge from those who would misuse it.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 3+4+6; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $40, assets $1,000, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Walking stick uses the Club, Small row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Archaeology 95%, History 85%, Language (Ancient Egyptian) 90%, Library Use 80%, Language (Arabic) 70%, Anthropology 65%, Occult 45%, Navigate 55%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Library Use, Language (Ancient Egyptian), Language (Own), Psychology, Archaeology, History, Language (Arabic), Anthropology) and Credit Rating 20 (range 20–70). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 561 points above their base chances. Credit Rating is set to 20, low in the occupation's range, to keep the overspend as small as possible. Veteran: the card's skills need 3 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Extensive personal library, excavation tools, magnifying glass, camera equipment, ancient Egyptian artifacts, research notes, university credentials, travel documents, translation dictionaries",
  "s8": "20",
  "luck": "65",
  "sanDay": "75",
  "cash": "$40",
  "spending": "$10",
  "assets": "$1,000",
  "w1n": "Walking stick",
  "w1s": "25",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Lieutenant Rose Patterson": {
  "name": "Lieutenant Rose Patterson",
  "occ": "Military Nurse",
  "era": "1920s",
  "age": "31",
  "residence": "Walter Reed Hospital",
  "sanNow": "80",
  "str": "60",
  "dex": "70",
  "int": "80",
  "con": "80",
  "app": "65",
  "pow": "80",
  "siz": "55",
  "edu": "85",
  "s18": "85",
  "s30": "70",
  "s38": "65",
  "s43": "60",
  "s12": "55",
  "s40": "60",
  "s40x": "Chemistry",
  "s35": "55",
  "desc": "Military Nurse and Trauma Specialist (Medical/Military).",
  "notes": "Lieutenant Patterson served as a battlefield nurse during the Great War, treating wounded soldiers in field hospitals across France. She's now stationed at Walter Reed, specializing in treating shell-shocked veterans. Many of her patients report similar nightmarish visions during their episodes—descriptions of impossible geometries, tentacled beings, and cities beneath the ocean. While other doctors dismiss these as trauma-induced hallucinations, Rose has noticed disturbing consistencies that suggest something more than psychological damage. Her medical training and military discipline help her investigate these phenomena while caring for those affected.\n\nCorrected: her 50% firearms skill is Firearms (Handgun), not Rifle/Shotgun, so it matches the .45 service pistol she carries (7e lists handguns and rifles/shotguns as separate Firearms specialisms).\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 5+3+2; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $40, assets $1,000, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): .45 service pistol uses the .45 Automatic row.",
  "skillNotes": "Key skills from the sample card: First Aid 85%, Medicine 70%, Psychology 65%, Spot Hidden 60%, Drive Auto 55%, Firearms (Handgun) 50%, Science (Chemistry) 60%, Persuade 55%. Suggested build (7e creation rules): occupation template Nurse, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (First Aid, Listen, Medicine, Persuade, Psychology, Science (Biology), Science (Chemistry), Spot Hidden) and Credit Rating 20 (range 9–30). Personal interest points INT × 2 = 160. Total 500 points; skills now hold 500 points above their base chances. Personal interest picks: Dodge, Library Use.",
  "gear": "Military medical kit, morphine and medical supplies, nursing uniform, military credentials, field surgery equipment, patient files, .45 service pistol, ambulance access",
  "s16": "50",
  "s8": "20",
  "s27": "45",
  "s41": "45",
  "s41x": "Biology",
  "s11": "43",
  "s26": "40",
  "luck": "50",
  "sanDay": "80",
  "cash": "$40",
  "spending": "$10",
  "assets": "$1,000",
  "w1n": ".45 service pistol",
  "w1s": "50",
  "w1d": "1D10+2",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "7",
  "w1f": "100"
 },
 "Jasper \"Jazz\" Hawthorne": {
  "name": "Jasper \"Jazz\" Hawthorne",
  "occ": "Jazz Musician",
  "era": "1920s",
  "age": "29",
  "residence": "Harlem, New York",
  "sanNow": "70",
  "str": "50",
  "dex": "85",
  "int": "65",
  "con": "60",
  "app": "75",
  "pow": "70",
  "siz": "45",
  "edu": "55",
  "s4": "80",
  "s4x": "Music",
  "s27": "75",
  "s14": "60",
  "s38": "55",
  "s43": "50",
  "s6": "65",
  "s42": "55",
  "s44": "50",
  "desc": "Jazz Musician and Composer (Artist/Performer).",
  "notes": "Jazz plays trumpet in Harlem's hottest clubs and has been experimenting with avant-garde compositions. He recently acquired a collection of ancient sheet music from a mysterious European dealer. The compositions use mathematical patterns that shouldn't create harmony, yet when played, they produce hauntingly beautiful melodies that seem to resonate in listeners' minds long after the music stops. Several audience members have reported vivid dreams and visions after hearing these pieces performed. Jazz's musical sensitivity allows him to detect supernatural influences through sound and rhythm, making him invaluable for investigations involving acoustic phenomena.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 5+3+5; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Art/Craft (Music) 80%, Listen 75%, Fast Talk 60%, Psychology 55%, Spot Hidden 50%, Charm 65%, Sleight of Hand 55%, Stealth 50%. Suggested build (7e creation rules): occupation template Musician, Keeper Rulebook occupation. Occupation skill points EDU × 2 + DEX × 2 = 280, spent on the eight occupation skills (Art/Craft (Music), Fast Talk, Listen, Psychology, Charm, Sleight of Hand, Stealth, Spot Hidden) and Credit Rating 15 (range 9–30). Personal interest points INT × 2 = 130. Total 410 points; skills now hold 410 points above their base chances. Personal interest picks: Library Use, Persuade.",
  "gear": "Trumpet (well-maintained), collection of sheet music, performance attire, small amount of cash, musician union card, recording equipment access, metronome, music composition notebook",
  "s8": "15",
  "s26": "25",
  "s35": "20",
  "luck": "65",
  "sanDay": "70",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Inspector Charlotte Greystone": {
  "name": "Inspector Charlotte Greystone",
  "occ": "Police Detective",
  "era": "1920s",
  "age": "36",
  "residence": "Boston (on assignment)",
  "sanNow": "75",
  "str": "60",
  "dex": "75",
  "int": "85",
  "con": "70",
  "app": "60",
  "pow": "75",
  "siz": "55",
  "edu": "80",
  "s43": "80",
  "s38": "70",
  "s25": "65",
  "s16": "60",
  "s20": "55",
  "s48": "60",
  "s15": "50",
  "s14": "55",
  "desc": "Scotland Yard Detective on Exchange (Law Enforcement).",
  "notes": "Inspector Greystone is one of Scotland Yard's most capable detectives, sent to America as part of an international police exchange program. She specializes in seemingly impossible murders and cases involving unusual evidence. Her current assignment involves investigating a series of ritualistic killings where the crime scenes display geometrically impossible arrangements of evidence—rooms where the victim appears to have been killed from multiple angles simultaneously, or bodies found in locked rooms with no possible point of entry. Her methodical approach and international police connections make her invaluable for tracking supernatural crimes across borders.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 3+4+3; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $60, assets $1,500, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): .38 revolver uses the .38 or 9mm Revolver row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 80%, Psychology 70%, Law 65%, Firearms (Handgun) 60%, Intimidate 55%, Track 60%, Fighting (Brawl) 50%, Fast Talk 55%. Suggested build (7e creation rules): occupation template Police Detective, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + DEX × 2 = 310, spent on the eight occupation skills (Art/Craft (Acting), Firearms (Handgun), Law, Listen, Fast Talk, Psychology, Spot Hidden, Track) and Credit Rating 30 (range 20–50). Personal interest points INT × 2 = 170. Total 480 points; skills now hold 480 points above their base chances. Personal interest picks: Stealth.",
  "gear": "Police badge and credentials, .38 revolver, handcuffs, detective notebook, magnifying glass, evidence collection kit, police contacts in London and Boston, forensic equipment access",
  "s8": "30",
  "s4": "40",
  "s4x": "Acting",
  "s27": "40",
  "s44": "35",
  "luck": "50",
  "sanDay": "75",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$60",
  "spending": "$10",
  "assets": "$1,500",
  "w1n": ".38 revolver",
  "w1s": "60",
  "w1d": "1D10",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100"
 },
 "Dr. Nathaniel Cross": {
  "name": "Dr. Nathaniel Cross",
  "occ": "Anthropologist",
  "era": "1920s",
  "age": "43",
  "residence": "Columbia University",
  "sanNow": "70",
  "str": "55",
  "dex": "60",
  "int": "90",
  "con": "65",
  "app": "55",
  "pow": "70",
  "siz": "60",
  "edu": "91",
  "s1": "85",
  "s3": "70",
  "s31": "65",
  "s22": "60",
  "s22x": "Swahili",
  "s19": "75",
  "s38": "60",
  "s45": "55",
  "s45x": "Wilderness",
  "s32": "50",
  "desc": "Anthropologist and Cultural Researcher (Academic).",
  "notes": "Dr. Cross has spent two decades studying primitive cultures around the world, documenting their myths, rituals, and belief systems. His research has revealed disturbing patterns—isolated tribes across different continents share remarkably similar legends about ancient entities that once ruled the Earth. These stories describe beings of immense power who will one day return to reclaim their dominion. What troubles Cross most is that these tales include specific details about locations, dates, and astronomical events that primitive peoples shouldn't know. His academic connections and cultural knowledge make him essential for understanding the global scope of supernatural threats.\n\nLuck: 75, suggested (3D6 × 5 rolled with a fixed seed: 6+3+6; reroll if your Keeper prefers). Credit Rating 35 (Average): cash $70, assets $1,750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Machete uses the Knife, Large row.",
  "skillNotes": "Key skills from the sample card: Anthropology 85%, Archaeology 70%, Natural World 65%, Language (Other) 60%, History 75%, Psychology 60%, Survival (Wilderness) 55%, Navigate 50%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Swahili), Language (Own), Psychology, Anthropology, Archaeology, History, Natural World) and Credit Rating 35 (range 20–70). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Spot Hidden, Listen. The card lists Language (Other) without naming one: Swahili is a suggestion (GM choice).",
  "gear": "Field research equipment, camera, ethnographic notes, tribal artifacts (various cultures), university credentials, expedition gear, language dictionaries, anthropological texts",
  "s8": "35",
  "s26": "35",
  "s43": "35",
  "s27": "32",
  "luck": "75",
  "sanDay": "70",
  "cash": "$70",
  "spending": "$10",
  "assets": "$1,750",
  "w1n": "Machete",
  "w1s": "25",
  "w1d": "1D8+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Madame Zelda Rostova": {
  "name": "Madame Zelda Rostova",
  "occ": "Fortune Teller",
  "era": "1920s",
  "age": "38",
  "residence": "Traveling (currently NYC)",
  "sanNow": "90",
  "str": "45",
  "dex": "65",
  "int": "75",
  "con": "60",
  "app": "70",
  "pow": "90",
  "siz": "50",
  "edu": "65",
  "s33": "70",
  "s38": "65",
  "s14": "60",
  "s4": "55",
  "s4x": "Performance",
  "s27": "60",
  "s43": "55",
  "s6": "65",
  "s42": "50",
  "desc": "Fortune Teller and Spiritual Advisor (Mystic/Entertainer).",
  "notes": "Madame Rostova claims to be descended from Russian Romani, though her actual background is more mysterious. She possesses genuine psychic abilities, which she usually conceals beneath theatrical fortune-telling performances. Recently, her tarot cards have been showing impossible futures—images of destruction and cosmic entities that shouldn't exist in any earthly deck. The cards seem to predict events with disturbing accuracy, but always show dark outcomes involving otherworldly forces. Her high POW and mystical sensitivity make her valuable for detecting supernatural presence, though her visions often come at the cost of sanity and peace of mind.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 3+6+3; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Stiletto uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Occult 70%, Psychology 65%, Fast Talk 60%, Art/Craft (Performance) 55%, Listen 60%, Spot Hidden 55%, Charm 65%, Sleight of Hand 50%. Suggested build (7e creation rules): occupation template Entertainer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + APP × 2 = 270, spent on the eight occupation skills (Art/Craft (Performance), Disguise, Fast Talk, Charm, Listen, Psychology, Occult, Sleight of Hand) and Credit Rating 15 (range 9–70). Personal interest points INT × 2 = 150. Total 420 points; skills now hold 420 points above their base chances.",
  "gear": "Tarot deck (genuinely mystical), crystal ball, various mystical paraphernalia, colorful robes, jewelry, small amount of cash, traveling wagon, herbs and incense, palm reading charts",
  "s8": "15",
  "s10": "25",
  "luck": "60",
  "sanDay": "90",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "w1n": "Stiletto",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Lord Reginald Ashworth": {
  "name": "Lord Reginald Ashworth",
  "occ": "Aristocrat",
  "era": "1890s",
  "age": "45",
  "residence": "Ashworth Manor, Yorkshire",
  "sanNow": "85",
  "str": "60",
  "dex": "55",
  "int": "80",
  "con": "70",
  "app": "75",
  "pow": "85",
  "siz": "65",
  "edu": "90",
  "s8": "90",
  "s39": "75",
  "s17": "65",
  "s19": "70",
  "s26": "60",
  "s35": "65",
  "s43": "55",
  "s31": "50",
  "desc": "Aristocrat and Amateur Researcher (Wealthy Patron).",
  "notes": "Lord Ashworth inherited his family's Yorkshire estate along with its dark secrets. The manor's foundations incorporate stones from a pre-Celtic stone circle, and the estate workers have reported strange occurrences for generations. Ancient tunnels beneath the property lead to chambers carved with symbols that predate human civilization. Recently, these disturbances have intensified, with livestock found drained of blood and arranged in ritualistic patterns. As a man of science and reason, Lord Ashworth initially dismissed such tales, but mounting evidence forces him to investigate the supernatural heritage of his ancestral home.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 4+3+6; reroll if your Keeper prefers). Credit Rating 90 (Rich): cash $1,800, assets $180,000, spending level $250 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Hunting rifle (.303) uses the .303 Lee-Enfield row.",
  "skillNotes": "Key skills from the sample card: Credit Rating 90%, Ride 75%, Firearms (Rifle/Shotgun) 65%, History 70%, Library Use 60%, Persuade 65%, Spot Hidden 55%, Natural World 50%. Suggested build (7e creation rules): occupation template Dilettante, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + APP × 2 = 330, spent on the eight occupation skills (Art/Craft (Painting), Firearms (Rifle/Shotgun), Language (French), Ride, Persuade, History, Library Use, Natural World) and Credit Rating 90 (range 50–99). Personal interest points INT × 2 = 160. Total 490 points; skills now hold 490 points above their base chances. Personal interest picks: Listen.",
  "gear": "Hunting rifle, aristocratic wardrobe, signet ring, substantial wealth, estate grounds, private library, stable of horses, household staff, family heirlooms, political connections",
  "s4": "30",
  "s4x": "Painting",
  "s22": "30",
  "s22x": "French",
  "s27": "26",
  "luck": "65",
  "sanDay": "85",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$1,800",
  "spending": "$250",
  "assets": "$180,000",
  "w1n": "Hunting rifle (.303)",
  "w1s": "65",
  "w1d": "2D6+4",
  "w1r": "110 yds",
  "w1a": "1",
  "w1m": "10",
  "w1f": "100"
 },
 "Dr. Adelaide Pemberton": {
  "name": "Dr. Adelaide Pemberton",
  "occ": "Physician",
  "era": "1890s",
  "age": "32",
  "residence": "London Medical College",
  "sanNow": "80",
  "str": "50",
  "dex": "65",
  "int": "90",
  "con": "75",
  "app": "60",
  "pow": "80",
  "siz": "50",
  "edu": "91",
  "s30": "90",
  "s40": "75",
  "s40x": "Biology",
  "s41": "70",
  "s41x": "Chemistry",
  "s18": "85",
  "s26": "65",
  "s38": "60",
  "s43": "55",
  "s35": "50",
  "desc": "Pioneer Female Physician (Medical Professional).",
  "notes": "Dr. Pemberton fought to become one of Britain's first licensed female physicians, graduating despite significant opposition from the medical establishment. She now treats patients whose conditions defy medical science—individuals whose blood shows impossible chemical compositions, bodies that heal from injuries that should be fatal, and diseases that seem to respond to astronomical events rather than medical treatment. Her scientific training conflicts with the evidence before her, but her dedication to healing compels her to investigate these medical mysteries. Her position grants access to hospital records and medical resources while her gender allows her to treat female patients other doctors cannot approach.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 4+3+4; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Medicine 90%, Science (Biology) 75%, Science (Chemistry) 70%, First Aid 85%, Library Use 65%, Psychology 60%, Spot Hidden 55%, Persuade 50%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Science (Chemistry), Library Use) and Credit Rating 40 (range 30–80). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Listen.",
  "gear": "Medical bag with surgical instruments, microscope, medical texts, laboratory access, physician's license, morphine and medical compounds, stethoscope, medical college credentials",
  "s8": "40",
  "s22": "25",
  "s22x": "Latin",
  "c1n": "Science (Pharmacy)",
  "c1b": "1",
  "c1": "25",
  "s27": "24",
  "luck": "55",
  "sanDay": "80",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Inspector Tobias Blackheart": {
  "name": "Inspector Tobias Blackheart",
  "occ": "Police Inspector",
  "era": "1890s",
  "age": "41",
  "residence": "Whitechapel, London",
  "sanNow": "70",
  "str": "75",
  "dex": "65",
  "int": "80",
  "con": "80",
  "app": "55",
  "pow": "70",
  "siz": "70",
  "edu": "75",
  "s43": "75",
  "s15": "70",
  "s25": "65",
  "s38": "60",
  "s20": "65",
  "s48": "60",
  "s27": "55",
  "s14": "50",
  "desc": "Metropolitan Police Detective (Law Enforcement).",
  "notes": "Inspector Blackheart has walked the darkest streets of London for fifteen years, investigating crimes that would turn a lesser man's hair white. He was peripherally involved in the Ripper investigations and has since encountered murders that make those killings seem ordinary. His current cases involve victims found in impossible circumstances—bodies discovered in rooms with no entrances, corpses arranged in geometric patterns that hurt to look at directly, and crime scenes where the evidence suggests non-human perpetrators. His practical police experience and knowledge of London's criminal underworld make him invaluable for investigating supernatural crimes in the world's largest city.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 2+5+6; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $50, assets $1,250, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Police truncheon uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 75%, Fighting (Brawl) 70%, Law 65%, Psychology 60%, Intimidate 65%, Track 60%, Listen 55%, Fast Talk 50%. Suggested build (7e creation rules): occupation template Police Detective, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + STR × 2 = 300, spent on the eight occupation skills (Art/Craft (Acting), Firearms (Handgun), Law, Listen, Intimidate, Psychology, Spot Hidden, Track) and Credit Rating 25 (range 20–50). Personal interest points INT × 2 = 160. Total 460 points; skills now hold 460 points above their base chances. Personal interest picks: Stealth.",
  "gear": "Police truncheon, handcuffs, police whistle, lantern, inspector's badge, investigation notebook, evidence collection tools, police contacts throughout London, access to police records",
  "s8": "25",
  "s4": "35",
  "s4x": "Acting",
  "s16": "30",
  "s44": "30",
  "luck": "65",
  "sanDay": "70",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$50",
  "spending": "$10",
  "assets": "$1,250",
  "w1n": "Police truncheon",
  "w1s": "70",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Professor Cornelius Blackthorne": {
  "name": "Professor Cornelius Blackthorne",
  "occ": "Natural Philosopher",
  "era": "1890s",
  "age": "52",
  "residence": "Cambridge University",
  "sanNow": "75",
  "str": "40",
  "dex": "50",
  "int": "95",
  "con": "60",
  "app": "50",
  "pow": "75",
  "siz": "55",
  "edu": "92",
  "s40": "85",
  "s40x": "Physics",
  "s41": "80",
  "s41x": "Chemistry",
  "s26": "75",
  "s13": "65",
  "s29": "60",
  "s22": "65",
  "s22x": "Latin",
  "s43": "50",
  "c1n": "Science (Mathematics)",
  "c1b": "1",
  "c1": "70",
  "desc": "Natural Philosopher and Experimental Scientist (Academic/Scientist).",
  "notes": "Professor Blackthorne is at the forefront of Victorian scientific advancement, conducting experiments with electricity, magnetism, and the fundamental forces of nature. His latest research into electromagnetic fields has yielded unexpected results—his apparatus occasionally picks up signals that seem to originate from impossible sources, including what appear to be transmissions from locations that don't exist on any terrestrial map. His experiments have also opened small rifts in space that reveal glimpses of alien geometries. His scientific approach to supernatural phenomena provides both advantages and dangerous blind spots when dealing with forces that operate beyond natural law.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 3+6+1; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Walking stick uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Science (Physics) 85%, Science (Chemistry) 80%, Library Use 75%, Science (Mathematics) 70%, Electrical Repair 65%, Mechanical Repair 60%, Language (Latin) 65%, Spot Hidden 50%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Library Use, Language (Latin), Language (Own), Psychology, Science (Physics), Science (Chemistry), Science (Mathematics), Elec. Repair) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 558 points above their base chances. Personal interest picks: Listen, Dodge.",
  "gear": "Laboratory equipment, scientific instruments, electrical apparatus, chemistry set, mathematical texts, university access, experimental notes, Tesla coil, various prototype devices",
  "s8": "40",
  "s38": "32",
  "s27": "30",
  "s11": "30",
  "luck": "50",
  "sanDay": "75",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Walking stick",
  "w1s": "25",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Miss Cordelia Fairfax": {
  "name": "Miss Cordelia Fairfax",
  "occ": "Spiritualist Medium",
  "era": "1890s",
  "age": "28",
  "residence": "London Spiritualist Society",
  "sanNow": "95",
  "str": "45",
  "dex": "60",
  "int": "70",
  "con": "55",
  "app": "80",
  "pow": "95",
  "siz": "45",
  "edu": "70",
  "s33": "75",
  "s38": "65",
  "s4": "70",
  "s4x": "Performance",
  "s27": "70",
  "s43": "60",
  "s35": "60",
  "s14": "55",
  "s6": "65",
  "desc": "Spiritualist Medium and Psychic Investigator (Mystic/Performer).",
  "notes": "Miss Fairfax discovered her psychic abilities as a child and has spent years developing them through the London Spiritualist movement. Unlike many mediums who rely on trickery, her abilities are genuine—she can communicate with entities from beyond the physical realm. However, her recent séances have contacted beings that claim to be from distant stars rather than deceased humans. These entities speak of ancient times when they ruled Earth and prophesy their eventual return. Her high POW makes her sensitive to supernatural presence but also vulnerable to possession and psychic attack. Her ethereal beauty and mysterious nature attract both believers and skeptics to her performances.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 5+2+4; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Occult 75%, Psychology 65%, Art/Craft (Performance) 70%, Listen 70%, Spot Hidden 60%, Persuade 60%, Fast Talk 55%, Charm 65%. Suggested build (7e creation rules): occupation template Entertainer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + APP × 2 = 300, spent on the eight occupation skills (Art/Craft (Performance), Disguise, Charm, Fast Talk, Listen, Psychology, Occult, Persuade) and Credit Rating 15 (range 9–70). Personal interest points INT × 2 = 140. Total 440 points; skills now hold 440 points above their base chances. Credit Rating is set to 15, low in the occupation's range, so the card's skills fit the starting points.",
  "gear": "Séance table and chairs, crystal ball, tarot cards, ouija board, ceremonial robes, candles and incense, spiritual texts, medium's cabinet, ethereal photography equipment",
  "s8": "15",
  "luck": "55",
  "sanDay": "95",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Major Wellington Hartwell": {
  "name": "Major Wellington Hartwell",
  "occ": "Colonial Officer",
  "era": "1890s",
  "age": "44",
  "residence": "Recently returned to London",
  "sanNow": "60",
  "str": "80",
  "dex": "70",
  "int": "65",
  "con": "85",
  "app": "60",
  "pow": "60",
  "siz": "75",
  "edu": "80",
  "s17": "80",
  "s39": "70",
  "s45": "65",
  "s45x": "Desert",
  "s32": "60",
  "s35": "65",
  "s31": "55",
  "s22": "50",
  "s22x": "Arabic",
  "c1n": "Fighting (Sword)",
  "c1b": "20",
  "c1": "60",
  "desc": "Colonial Officer and Explorer (Military/Explorer).",
  "notes": "Major Hartwell spent twenty years serving the Empire in Africa and India, leading expeditions into unmapped territories. His final assignment took him to a region of the Sudan where his survey team discovered ruins that predate any known civilization. The geometric patterns carved into the stone structures seemed to shift when viewed directly, and several of his men disappeared during the night while strange sounds echoed from underground chambers. Only Hartwell survived to return to London, but he brought with him artifacts and knowledge that have shattered his understanding of human history. His military training and survival skills are invaluable, but what he saw in the Sudan still haunts him and leaves him vulnerable to further supernatural encounters.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 5+1+3; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Service rifle uses the .45 Martini-Henry Rifle row; Cavalry sabre uses the Sword, Medium row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Firearms (Rifle/Shotgun) 80%, Ride 70%, Survival (Desert) 65%, Navigate 60%, Persuade 65%, Fighting (Sword) 60%, Natural World 55%, Language (Arabic) 50%. Suggested build (7e creation rules): occupation template Military Officer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + STR × 2 = 320, spent on the eight occupation skills (Accounting, Firearms (Rifle/Shotgun), Navigate, Persuade, Charm, Psychology, Survival (Desert), Ride) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 130. Total 450 points; skills now hold 454 points above their base chances. Credit Rating is set to 40, low in the occupation's range, to keep the overspend as small as possible. Veteran: the card's skills need 4 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Military rifle, cavalry sabre, field equipment, maps of Africa and India, military decorations, colonial service records, expedition gear, compass, field glasses",
  "s8": "40",
  "luck": "45",
  "sanDay": "60",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Service rifle",
  "w1s": "80",
  "w1d": "1D8+1D6+3",
  "w1r": "80 yds",
  "w1a": "1/3",
  "w1m": "1",
  "w1f": "100",
  "w2n": "Cavalry sabre",
  "w2s": "60",
  "w2d": "1D6+1+DB",
  "w2r": "Touch",
  "w2a": "1"
 },
 "Dr. Tre Argent": {
  "name": "Dr. Tre Argent",
  "occ": "Computer Scientist",
  "era": "1980s",
  "age": "35",
  "residence": "Silicon Valley, California",
  "sanNow": "75",
  "str": "45",
  "dex": "65",
  "int": "95",
  "con": "60",
  "app": "70",
  "pow": "75",
  "siz": "45",
  "edu": "91",
  "s40": "85",
  "s40x": "Mathematics",
  "s26": "70",
  "s41": "65",
  "s41x": "Physics",
  "s13": "60",
  "s24": "91",
  "s22": "80",
  "s22x": "Chinese",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "90",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "80",
  "desc": "Computer Scientist and AI Researcher (Technology/Academic).",
  "notes": "AI project displays knowledge patterns never programmed, outputting alien landscapes and impossible geometry. Technical expertise investigates supernatural-technology interactions despite rationalist worldview conflicts.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 3+6+2; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $1,600, assets $40,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Computer Use 90%, Electronics 80%, Science (Mathematics) 85%, Library Use 70%, Science (Physics) 65%, Electrical Repair 60%, Language (Own) 91%, Language (Chinese) 80%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Chinese), Language (Own), Psychology, Computer Use, Electronics, Science (Mathematics), Science (Physics)) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 190. Total 554 points; skills now hold 554 points above their base chances. Personal interest picks: Listen.",
  "gear": "Personal computer, programming manuals, electronic testing equipment, university access, research grants, prototype AI systems, telecommunications equipment",
  "s8": "40",
  "s38": "28",
  "s27": "25",
  "luck": "55",
  "sanDay": "75",
  "cash": "$1,600",
  "spending": "$200",
  "assets": "$40,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Agent Marcus Rodriguez": {
  "name": "Agent Marcus Rodriguez",
  "occ": "FBI Agent",
  "era": "1980s",
  "age": "33",
  "residence": "Quantico, Virginia",
  "sanNow": "65",
  "str": "70",
  "dex": "80",
  "int": "75",
  "con": "75",
  "app": "60",
  "pow": "65",
  "siz": "65",
  "edu": "85",
  "s16": "75",
  "s38": "65",
  "s25": "70",
  "s43": "70",
  "s48": "60",
  "s20": "55",
  "s12": "65",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "50",
  "desc": "FBI Special Agent and Criminal Profiler (Federal Law Enforcement).",
  "notes": "Serial killer profiler encountering murders following non-human intelligence patterns. Federal authority and investigative resources bridge normal law enforcement and cosmic horror investigations.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 1+4+4; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $1,200, assets $30,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): .357 service revolver uses the .357 Magnum Revolver row.",
  "skillNotes": "Key skills from the sample card: Firearms (Handgun) 75%, Psychology 65%, Law 70%, Spot Hidden 70%, Track 60%, Intimidate 55%, Drive Auto 65%, Computer Use 50%. Suggested build (7e creation rules): occupation template Federal Agent, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (Drive Auto, Fighting (Brawl), Firearms (Handgun), Law, Persuade, Stealth, Spot Hidden, Psychology) and Credit Rating 30 (range 20–40). Personal interest points INT × 2 = 150. Total 490 points; skills now hold 490 points above their base chances.",
  "gear": ".357 service revolver, FBI badge and credentials, handcuffs, radio, surveillance equipment, federal authority, forensic analysis resources",
  "s8": "30",
  "s15": "40",
  "s35": "40",
  "s44": "35",
  "luck": "45",
  "sanDay": "65",
  "cash": "$1,200",
  "spending": "$200",
  "assets": "$30,000",
  "w1n": ".357 service revolver",
  "w1s": "75",
  "w1d": "1D8+1D4",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100"
 },
 "Dr. Michael Thompson": {
  "name": "Dr. Michael Thompson",
  "occ": "Psychiatrist",
  "era": "1980s",
  "age": "42",
  "residence": "Sleep Research Center, Boston",
  "sanNow": "85",
  "str": "50",
  "dex": "55",
  "int": "90",
  "con": "70",
  "app": "65",
  "pow": "85",
  "siz": "55",
  "edu": "91",
  "s38": "90",
  "s37": "75",
  "s30": "65",
  "s40": "60",
  "s40x": "Biology",
  "s26": "70",
  "s27": "65",
  "s43": "55",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "55",
  "desc": "Psychiatrist and Sleep Disorder Specialist (Medical Professional).",
  "notes": "Patients report identical nightmare experiences of underwater cities and cosmic entities. Brain scans show impossible activity patterns during shared dreams, revealing supernatural consciousness manifestation.\n\nLuck: 35, suggested (3D6 × 5 rolled with a fixed seed: 2+4+1; reroll if your Keeper prefers). Credit Rating 45 (Average): cash $1,800, assets $45,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Psychology 90%, Psychoanalysis 75%, Medicine 65%, Science (Biology) 60%, Library Use 70%, Computer Use 55%, Listen 65%, Spot Hidden 55%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Psychoanalysis, Listen) and Credit Rating 45 (range 30–80). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances.",
  "gear": "Sleep monitoring equipment, EEG machines, psychiatric medications, patient files, dream analysis charts, medical credentials, hospital access",
  "s8": "45",
  "s22": "25",
  "s22x": "Latin",
  "s41": "24",
  "s41x": "Pharmacy",
  "luck": "35",
  "sanDay": "85",
  "cash": "$1,800",
  "spending": "$200",
  "assets": "$45,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Jessica \"Scoop\" Williams": {
  "name": "Jessica \"Scoop\" Williams",
  "occ": "Investigative Reporter",
  "era": "1980s",
  "age": "29",
  "residence": "Washington Post, D.C.",
  "sanNow": "70",
  "str": "50",
  "dex": "70",
  "int": "80",
  "con": "65",
  "app": "75",
  "pow": "70",
  "siz": "50",
  "edu": "80",
  "s14": "75",
  "s4": "70",
  "s4x": "Photography",
  "s43": "65",
  "s38": "60",
  "s35": "65",
  "s26": "60",
  "s27": "55",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "50",
  "desc": "Investigative Reporter and Media Professional (Media/Journalist).",
  "notes": "Corporate conspiracy investigation reveals connections between major corporations and ancient artifact smuggling operations with government oversight extending to classified military programs.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 5+3+3; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $800, assets $20,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Fast Talk 75%, Art/Craft (Photography) 70%, Spot Hidden 65%, Psychology 60%, Persuade 65%, Library Use 60%, Listen 55%, Computer Use 50%. Suggested build (7e creation rules): occupation template Investigative Journalist, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 320, spent on the eight occupation skills (Art/Craft (Photography), Fast Talk, History, Library Use, Language (Own), Psychology, Persuade, Computer Use) and Credit Rating 20 (range 9–30). Personal interest points INT × 2 = 160. Total 480 points; skills now hold 480 points above their base chances. Personal interest picks: Dodge, First Aid.",
  "gear": "Camera equipment, recording devices, press credentials, contact network, typewriter, research materials, newspaper archives access",
  "s8": "20",
  "s19": "45",
  "s11": "45",
  "s18": "40",
  "luck": "55",
  "sanDay": "70",
  "cash": "$800",
  "spending": "$200",
  "assets": "$20,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Captain Rita Johnson": {
  "name": "Captain Rita Johnson",
  "occ": "Military Officer",
  "era": "1980s",
  "age": "33",
  "residence": "Fort Bragg, North Carolina",
  "sanNow": "65",
  "str": "75",
  "dex": "80",
  "int": "70",
  "con": "80",
  "app": "60",
  "pow": "65",
  "siz": "60",
  "edu": "80",
  "s17": "80",
  "s15": "70",
  "s44": "65",
  "s45": "70",
  "s45x": "Wilderness",
  "s18": "60",
  "s32": "65",
  "s7": "60",
  "c1n": "Demolitions",
  "c1b": "1",
  "c1": "55",
  "desc": "Army Intelligence Officer (Military/Special Forces).",
  "notes": "Intelligence officer attached to a classified Army unit deployed against \"anomalous threats to national security\"—enemy forces immune to conventional weapons in battlefield conditions violating physics. Military discipline protects investigation teams.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 3+5+2; reroll if your Keeper prefers). Credit Rating 35 (Average): cash $1,400, assets $35,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): M16 assault rifle uses the 5.56mm M16A2 row; .45 sidearm uses the .45 Automatic row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Firearms (Rifle/Shotgun) 80%, Fighting (Brawl) 70%, Stealth 65%, Survival (Wilderness) 70%, First Aid 60%, Navigate 65%, Climb 60%, Demolitions 55%. Suggested build (7e creation rules): occupation template Military Officer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + DEX × 2 = 320, spent on the eight occupation skills (Accounting, Firearms (Rifle/Shotgun), Navigate, Charm, Fast Talk, Psychology, Survival (Wilderness), Demolitions) and Credit Rating 35 (range 20–70). Personal interest points INT × 2 = 140. Total 460 points; skills now hold 480 points above their base chances. Veteran: the card's skills need 20 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "M16 assault rifle, .45 sidearm, military gear, night vision equipment, communication devices, survival gear, military credentials",
  "s8": "35",
  "s0": "25",
  "s6": "25",
  "s14": "25",
  "s38": "21",
  "luck": "50",
  "sanDay": "65",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$1,400",
  "spending": "$200",
  "assets": "$35,000",
  "w1n": "M16 assault rifle",
  "w1s": "80",
  "w1d": "2D6",
  "w1r": "110 yds",
  "w1a": "1 or burst 3",
  "w1m": "30",
  "w1f": "97",
  "w2n": ".45 sidearm",
  "w2s": "20",
  "w2d": "1D10+2",
  "w2r": "15 yds",
  "w2a": "1 (3)",
  "w2m": "7",
  "w2f": "100"
 },
 "Professor Rita Anderson": {
  "name": "Professor Rita Anderson",
  "occ": "Linguist",
  "era": "1980s",
  "age": "37",
  "residence": "MIT, Cambridge",
  "sanNow": "80",
  "str": "45",
  "dex": "60",
  "int": "95",
  "con": "55",
  "app": "65",
  "pow": "80",
  "siz": "45",
  "edu": "92",
  "s26": "85",
  "s22": "90",
  "s22x": "Akkadian",
  "s3": "60",
  "s1": "55",
  "s40": "70",
  "s40x": "Mathematics",
  "s19": "65",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "75",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "50",
  "desc": "Computational Linguist and Ancient Languages Expert (Academic/Technology).",
  "notes": "Combines traditional linguistics with computer analysis to decode ancient languages. Discovered pre-human language with grammar human vocal cords cannot produce, yet containing advanced mathematical concepts. Essential for translating supernatural texts.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 2+6+4; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $1,600, assets $40,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Library Use 85%, Language (Other) 90%, Computer Use 75%, Archaeology 60%, Anthropology 55%, Science (Mathematics) 70%, History 65%, Electronics 50%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Library Use, Language (Akkadian), Language (Own), Psychology, Computer Use, Science (Mathematics), Archaeology, History) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 558 points above their base chances. The card lists Language (Other) without naming one: Akkadian is a suggestion (GM choice).",
  "gear": "Computer translation software, linguistic databases, ancient text collections, university access, research grants, telecommunications, cryptographic tools",
  "s8": "40",
  "s38": "13",
  "luck": "60",
  "sanDay": "80",
  "cash": "$1,600",
  "spending": "$200",
  "assets": "$40,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Detective Ray Sullivan": {
  "name": "Detective Ray Sullivan",
  "occ": "Police Detective",
  "era": "1980s",
  "age": "41",
  "residence": "NYPD, New York City",
  "sanNow": "60",
  "str": "70",
  "dex": "65",
  "int": "75",
  "con": "80",
  "app": "55",
  "pow": "60",
  "siz": "70",
  "edu": "75",
  "s43": "80",
  "s38": "70",
  "s16": "75",
  "s25": "65",
  "s20": "60",
  "s15": "65",
  "s12": "55",
  "s33": "45",
  "desc": "Police Detective and Occult Crime Specialist (Law Enforcement).",
  "notes": "Twenty-year veteran detective who became NYPD's unofficial specialist in ritual murders and occult-related crimes. His cases involve symbols that shouldn't exist and evidence suggesting non-human perpetrators. His street experience and police authority provide access to supernatural crime scenes.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 1+5+6; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $1,200, assets $30,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): .38 service revolver uses the .38 or 9mm Revolver row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 80%, Psychology 70%, Firearms (Handgun) 75%, Law 65%, Intimidate 60%, Fighting (Brawl) 65%, Drive Auto 55%, Occult 45%. Suggested build (7e creation rules): occupation template Police Detective, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + STR × 2 = 290, spent on the eight occupation skills (Art/Craft (Acting), Firearms (Handgun), Law, Listen, Intimidate, Psychology, Spot Hidden, Fighting (Brawl)) and Credit Rating 30 (range 20–50). Personal interest points INT × 2 = 150. Total 440 points; skills now hold 440 points above their base chances.",
  "gear": ".38 service revolver, police badge, handcuffs, radio, surveillance equipment, crime scene kit, police database access, informant network",
  "s8": "30",
  "s4": "25",
  "s4x": "Acting",
  "luck": "60",
  "sanDay": "60",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$1,200",
  "spending": "$200",
  "assets": "$30,000",
  "w1n": ".38 service revolver",
  "w1s": "75",
  "w1d": "1D10",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100"
 },
 "Dr. Amanda Fletcher": {
  "name": "Dr. Amanda Fletcher",
  "occ": "Parapsychologist",
  "era": "1980s",
  "age": "44",
  "residence": "Durham, North Carolina",
  "sanNow": "85",
  "str": "50",
  "dex": "60",
  "int": "90",
  "con": "65",
  "app": "65",
  "pow": "85",
  "siz": "50",
  "edu": "91",
  "s38": "90",
  "s40": "75",
  "s40x": "Physics",
  "s26": "80",
  "s33": "60",
  "s41": "70",
  "s41x": "Mathematics",
  "s43": "65",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "65",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "55",
  "desc": "Parapsychologist and Research Director (Academic/Researcher).",
  "notes": "Former government scientist now leading privately funded paranormal research. Her rigorous scientific approach to supernatural phenomena bridges academic credibility with open-minded investigation. Her lab equipment can detect and measure supernatural activity using modern technology.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 5+3+4; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $1,000, assets $25,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Psychology 90%, Science (Physics) 75%, Library Use 80%, Computer Use 65%, Occult 60%, Electronics 55%, Science (Mathematics) 70%, Spot Hidden 65%. Suggested build (7e creation rules): occupation template Parapsychologist, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Anthropology, Art/Craft (Photography), History, Library Use, Occult, Language (Latin), Psychology, Science (Physics)) and Credit Rating 25 (range 9–30). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 587 points above their base chances. Veteran: the card's skills need 43 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Parapsychology laboratory, EMF detectors, recording equipment, statistical analysis software, research grants, university credentials, testing apparatus",
  "s8": "25",
  "s1": "22",
  "s4": "20",
  "s4x": "Photography",
  "s19": "20",
  "s22": "20",
  "s22x": "Latin",
  "luck": "60",
  "sanDay": "85",
  "cash": "$1,000",
  "spending": "$200",
  "assets": "$25,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Father Miguel Santos": {
  "name": "Father Miguel Santos",
  "occ": "Jesuit Priest",
  "era": "1980s",
  "age": "41",
  "residence": "Georgetown University",
  "sanNow": "90",
  "str": "55",
  "dex": "50",
  "int": "85",
  "con": "70",
  "app": "65",
  "pow": "90",
  "siz": "55",
  "edu": "91",
  "s19": "85",
  "s22": "80",
  "s22x": "Latin",
  "s38": "70",
  "s23": "75",
  "s23x": "Greek",
  "s26": "80",
  "s33": "55",
  "s1": "60",
  "s35": "65",
  "desc": "Jesuit Scholar and Vatican Investigator (Religious Scholar).",
  "notes": "Jesuit priest with advanced degrees in theology and comparative religion. The Vatican's unofficial liaison for supernatural investigations, he studies the intersection of faith and cosmic horror, providing spiritual protection and theological expertise for understanding otherworldly entities.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 1+4+6; reroll if your Keeper prefers). Credit Rating 17 (Average): cash $680, assets $17,000, spending level $200 (Cash and Assets table, modern column).\nWeapons: none carried; fights unarmed with Fighting (Brawl), 1D3 + damage bonus.",
  "skillNotes": "Key skills from the sample card: History 85%, Language (Latin) 80%, Psychology 70%, Language (Greek) 75%, Library Use 80%, Occult 55%, Anthropology 60%, Persuade 65%. Suggested build (7e creation rules): occupation template Member of the Clergy, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Accounting, History, Library Use, Listen, Language (Latin), Persuade, Psychology, Occult) and Credit Rating 17 (range 9–60). Personal interest points INT × 2 = 170. Total 534 points; skills now hold 534 points above their base chances. Credit Rating is set to 17, low in the occupation's range, so the card's skills fit the starting points.",
  "gear": "Vatican library access, religious artifacts, exorcism rituals, theological texts, university credentials, international contacts, blessed items",
  "s8": "17",
  "luck": "55",
  "sanDay": "90",
  "cash": "$680",
  "spending": "$200",
  "assets": "$17,000"
 },
 "Reverend Ezekiel Blackwood": {
  "name": "Reverend Ezekiel Blackwood",
  "occ": "Puritan Minister",
  "era": "1700s",
  "age": "46",
  "residence": "Salem, Massachusetts",
  "sanNow": "90",
  "str": "65",
  "dex": "50",
  "int": "85",
  "con": "75",
  "app": "55",
  "pow": "90",
  "siz": "60",
  "edu": "85",
  "s19": "85",
  "s22": "75",
  "s22x": "Latin",
  "s38": "70",
  "s33": "60",
  "s35": "75",
  "s20": "65",
  "s27": "60",
  "s43": "55",
  "desc": "Puritan Minister and Witch Hunter (Religious Authority).",
  "notes": "Salem witch trials experience taught him genuine threats exist. Ancient Native American sites contain pre-European entities bound by weakening tribal rituals, forcing distinction between hysteria and supernatural.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 6+1+3; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $60, assets $1,500, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Flintlock pistol uses the Flintlock Pistol row.",
  "skillNotes": "Key skills from the sample card: History 85%, Language (Latin) 75%, Psychology 70%, Occult 60%, Persuade 75%, Intimidate 65%, Listen 60%, Spot Hidden 55%. Suggested build (7e creation rules): occupation template Member of the Clergy, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (Accounting, History, Library Use, Listen, Language (Latin), Persuade, Psychology, Occult) and Credit Rating 30 (range 9–60). Personal interest points INT × 2 = 170. Total 510 points; skills now hold 510 points above their base chances. Personal interest picks: Firearms (Handgun).",
  "gear": "King James Bible, plain black preaching gown, sermon notebook, witch-hunting manual, community authority, congregation support",
  "s8": "30",
  "s0": "25",
  "s26": "21",
  "s16": "25",
  "luck": "50",
  "sanDay": "90",
  "cash": "$60",
  "spending": "$10",
  "assets": "$1,500",
  "w1n": "Flintlock pistol",
  "w1s": "25",
  "w1d": "1D6+1",
  "w1r": "10 yds",
  "w1a": "1/4",
  "w1m": "1",
  "w1f": "95"
 },
 "Brother Marcus de Montfort": {
  "name": "Brother Marcus de Montfort",
  "occ": "Monk/Scholar",
  "era": "1400s",
  "age": "39",
  "residence": "Monastery of St. Francis",
  "sanNow": "85",
  "str": "50",
  "dex": "70",
  "int": "90",
  "con": "65",
  "app": "60",
  "pow": "85",
  "siz": "50",
  "edu": "91",
  "s26": "80",
  "s22": "90",
  "s22x": "Latin",
  "s4": "75",
  "s4x": "Illumination",
  "s19": "80",
  "s27": "70",
  "s23": "65",
  "s23x": "Greek",
  "s33": "45",
  "s38": "50",
  "desc": "Franciscan Scholar and Manuscript Illuminator (Religious Scholar).",
  "notes": "Monastery library contains pre-Christian texts challenging theological doctrine. Manuscripts rewrite themselves and illuminations depict cosmic entities never consciously drawn. Scholarly training provides supernatural protection.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 5+2+2; reroll if your Keeper prefers). Credit Rating 9 (Poor): cash $9, assets $90, spending level $2 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Walking staff uses the Club, Large row.",
  "skillNotes": "Key skills from the sample card: Library Use 80%, Language (Latin) 90%, Art/Craft (Illumination) 75%, History 80%, Listen 70%, Language (Greek) 65%, Occult 45%, Psychology 50%. Suggested build (7e creation rules): occupation template Member of the Clergy, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Accounting, History, Library Use, Listen, Language (Latin), Charm, Psychology, Art/Craft (Illumination)) and Credit Rating 9 (range 9–60). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Spot Hidden.",
  "gear": "Illuminated manuscripts, scribal tools, religious texts, monastery library access, artistic supplies, holy relics, monastic robes",
  "s8": "9",
  "s0": "32",
  "s6": "30",
  "s43": "30",
  "luck": "45",
  "sanDay": "85",
  "cash": "$9",
  "spending": "$2",
  "assets": "$90",
  "w1n": "Walking staff",
  "w1s": "25",
  "w1d": "1D8+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Marshal Jake \"Dead-Eye\" Morrison": {
  "name": "Marshal Jake \"Dead-Eye\" Morrison",
  "occ": "US Marshal",
  "era": "1870s",
  "age": "41",
  "residence": "Tombstone, Arizona",
  "sanNow": "70",
  "str": "75",
  "dex": "85",
  "int": "65",
  "con": "80",
  "app": "55",
  "pow": "70",
  "siz": "70",
  "edu": "60",
  "s16": "85",
  "s17": "70",
  "s39": "75",
  "s48": "70",
  "s45": "65",
  "s45x": "Desert",
  "s20": "60",
  "s15": "65",
  "s25": "55",
  "desc": "Frontier Lawman and Gunfighter (Law Enforcement).",
  "notes": "Fifteen years frontier law enforcement encountering impossible phenomena—settlements disappearing overnight, geometric patterns in desert, ritualistic cattle arrangements. Native tribes speak of ancient evils awakening.\n\nLuck: 35, suggested (3D6 × 5 rolled with a fixed seed: 3+3+1; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $40, assets $1,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Colt .45 Peacemaker uses the .45 Revolver row; Winchester rifle uses the .30 Lever-Action Carbine row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Firearms (Handgun) 85%, Firearms (Rifle/Shotgun) 70%, Ride 75%, Track 70%, Survival (Desert) 65%, Intimidate 60%, Fighting (Brawl) 65%, Law 55%. Suggested build (7e creation rules): occupation template Police Officer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + DEX × 2 = 290, spent on the eight occupation skills (Fighting (Brawl), Firearms (Handgun), First Aid, Intimidate, Law, Psychology, Spot Hidden, Ride) and Credit Rating 20 (range 9–30). Personal interest points INT × 2 = 130. Total 420 points; skills now hold 450 points above their base chances. Veteran: the card's skills need 30 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Colt .45 Peacemaker, Winchester rifle, marshal's badge, horse and saddle, frontier gear, wanted posters, federal authority",
  "s8": "20",
  "luck": "35",
  "sanDay": "70",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$40",
  "spending": "$10",
  "assets": "$1,000",
  "w1n": "Colt .45 Peacemaker",
  "w1s": "85",
  "w1d": "1D10+2",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100",
  "w2n": "Winchester rifle",
  "w2s": "70",
  "w2d": "2D6",
  "w2r": "50 yds",
  "w2a": "1",
  "w2m": "6",
  "w2f": "98"
 },
 "Major Diana Blackthorne": {
  "name": "Major Diana Blackthorne",
  "occ": "Intelligence Officer",
  "era": "1940s",
  "age": "32",
  "residence": "London (OSS Station)",
  "sanNow": "75",
  "str": "60",
  "dex": "75",
  "int": "85",
  "con": "70",
  "app": "70",
  "pow": "75",
  "siz": "55",
  "edu": "90",
  "s43": "75",
  "s38": "70",
  "s22": "80",
  "s22x": "German",
  "s16": "65",
  "s14": "60",
  "s44": "55",
  "s19": "65",
  "s10": "50",
  "desc": "OSS Intelligence Officer (Military Intelligence).",
  "notes": "OSS operation investigating Nazi SS occult research division excavating ancient sites for supernatural weapons. Mission requires infiltrating Nazi facilities to determine genuine supernatural threat.\n\nLuck: 40, suggested (3D6 × 5 rolled with a fixed seed: 4+2+2; reroll if your Keeper prefers). Credit Rating 45 (Average): cash $90, assets $2,250, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): .32 pistol uses the .32 or 7.65mm Automatic row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Spot Hidden 75%, Psychology 70%, Language (German) 80%, Firearms (Handgun) 65%, Fast Talk 60%, Stealth 55%, History 65%, Disguise 50%. Suggested build (7e creation rules): occupation template Military Officer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + DEX × 2 = 330, spent on the eight occupation skills (Accounting, Firearms (Handgun), Navigate, Fast Talk, Charm, Psychology, Survival (Wilderness), Language (German)) and Credit Rating 45 (range 20–70). Personal interest points INT × 2 = 170. Total 500 points; skills now hold 520 points above their base chances. Veteran: the card's skills need 20 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": ".32 pistol, radio equipment, false identity papers, encryption devices, military credentials, intelligence networks access",
  "s8": "45",
  "s0": "25",
  "s32": "21",
  "s6": "20",
  "s45": "20",
  "s45x": "Wilderness",
  "luck": "40",
  "sanDay": "75",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$90",
  "spending": "$10",
  "assets": "$2,250",
  "w1n": ".32 pistol",
  "w1s": "65",
  "w1d": "1D8",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "8",
  "w1f": "99"
 },
 "Dr. Alex Martinez": {
  "name": "Dr. Alex Martinez",
  "occ": "Cybersecurity Expert",
  "era": "2000s",
  "age": "28",
  "residence": "Seattle, Washington",
  "sanNow": "75",
  "str": "45",
  "dex": "70",
  "int": "90",
  "con": "60",
  "app": "65",
  "pow": "75",
  "siz": "45",
  "edu": "90",
  "s26": "70",
  "s40": "75",
  "s40x": "Mathematics",
  "s41": "60",
  "s41x": "Physics",
  "s13": "65",
  "s14": "55",
  "s43": "50",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "95",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "80",
  "desc": "Cybersecurity Expert and Digital Investigator (Technology Specialist).",
  "notes": "Encountered malware exhibiting impossible behavior and AI systems claiming dimensional origins. Expertise in network security investigates supernatural phenomena manifesting through modern technology.\n\nLuck: 90, suggested (3D6 × 5 rolled with a fixed seed: 6+6+6; reroll if your Keeper prefers). Credit Rating 45 (Average): cash $1,800, assets $45,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Computer Use 95%, Electronics 80%, Library Use 70%, Science (Mathematics) 75%, Science (Physics) 60%, Electrical Repair 65%, Fast Talk 55%, Spot Hidden 50%. Suggested build (7e creation rules): occupation template Hacker, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Computer Use, Elec. Repair, Electronics, Library Use, Spot Hidden, Fast Talk, Science (Mathematics), Science (Physics)) and Credit Rating 45 (range 10–70). Personal interest points INT × 2 = 180. Total 540 points; skills now hold 540 points above their base chances. Personal interest picks: Listen, Psychology.",
  "gear": "High-end computer setup, hacking software, encryption tools, internet access, networking equipment, mobile devices, technical documentation",
  "s8": "45",
  "s27": "23",
  "s38": "20",
  "luck": "90",
  "sanDay": "75",
  "cash": "$1,800",
  "spending": "$200",
  "assets": "$45,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Looks Twice": {
  "name": "Looks Twice",
  "occ": "Medicine Man",
  "era": "1870s",
  "age": "53",
  "residence": "Black Hills, Dakota Territory",
  "sanNow": "95",
  "str": "60",
  "dex": "80",
  "int": "80",
  "con": "75",
  "app": "65",
  "pow": "95",
  "siz": "55",
  "edu": "70",
  "s33": "85",
  "s31": "80",
  "s45": "75",
  "s45x": "Plains",
  "s30": "70",
  "s38": "65",
  "s19": "60",
  "s48": "70",
  "s27": "65",
  "desc": "Lakota Medicine Man and Tribal Elder (Spiritual Leader).",
  "notes": "Tribal medicine man whose people have guarded ancient sites for generations. His shamanic traditions include binding rituals that keep cosmic entities dormant, but white settlers' disruption weakens these protections, forcing him to seek allies.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 6+1+5; reroll if your Keeper prefers). Credit Rating 10 (Average): cash $20, assets $500, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Hunting knife uses the Knife, Medium row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Occult 85%, Natural World 80%, Survival (Plains) 75%, Medicine 70%, Psychology 65%, History 60%, Track 70%, Listen 65%. Suggested build (7e creation rules): occupation template Tribe Member, Keeper Rulebook occupation. Occupation skill points EDU × 2 + DEX × 2 = 300, spent on the eight occupation skills (Climb, Fighting (Brawl), Listen, Natural World, Occult, Spot Hidden, Swim, Survival (Plains)) and Credit Rating 10 (range 0–15). Personal interest points INT × 2 = 160. Total 460 points; skills now hold 539 points above their base chances. Veteran: the card's skills need 79 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Sacred medicine bundle, ceremonial items, herbal remedies, spiritual charms, tribal knowledge, protective totems, sacred stones",
  "s8": "10",
  "s7": "30",
  "s15": "30",
  "s43": "30",
  "s46": "30",
  "luck": "60",
  "sanDay": "95",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$20",
  "spending": "$10",
  "assets": "$500",
  "w1n": "Hunting knife",
  "w1s": "30",
  "w1d": "1D4+2+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Agent Emily Cross": {
  "name": "Agent Emily Cross",
  "occ": "DHS Agent",
  "era": "2000s",
  "age": "31",
  "residence": "Washington D.C.",
  "sanNow": "70",
  "str": "65",
  "dex": "75",
  "int": "80",
  "con": "70",
  "app": "70",
  "pow": "70",
  "siz": "55",
  "edu": "85",
  "s16": "75",
  "s38": "65",
  "s25": "60",
  "s43": "70",
  "s14": "55",
  "s12": "60",
  "s22": "50",
  "s22x": "Arabic",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "70",
  "desc": "Department of Homeland Security Investigator (Federal Agent).",
  "notes": "DHS agent investigating terrorist threats that involve supernatural elements. Her cases include cultist networks using ancient artifacts as weapons and foreign agents seeking cosmic entities for military applications.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 6+2+2; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $1,200, assets $30,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Glock 19 pistol uses the 9mm Glock 17 row (15-round magazine).\nBody armor: the card gives no armor rating; the Keeper sets it (GM choice).",
  "skillNotes": "Key skills from the sample card: Firearms (Handgun) 75%, Computer Use 70%, Psychology 65%, Law 60%, Spot Hidden 70%, Fast Talk 55%, Drive Auto 60%, Language (Arabic) 50%. Suggested build (7e creation rules): occupation template Federal Agent, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (Drive Auto, Fighting (Brawl), Firearms (Handgun), Law, Persuade, Stealth, Spot Hidden, Computer Use) and Credit Rating 30 (range 20–40). Personal interest points INT × 2 = 160. Total 500 points; skills now hold 500 points above their base chances.",
  "gear": "Glock 19 pistol, federal badge, surveillance equipment, laptop computer, encrypted communications, federal database access, body armor",
  "s8": "30",
  "s15": "40",
  "s35": "36",
  "s44": "35",
  "luck": "50",
  "sanDay": "70",
  "cash": "$1,200",
  "spending": "$200",
  "assets": "$30,000",
  "w1n": "Glock 19 pistol",
  "w1s": "75",
  "w1d": "1D10",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "15",
  "w1f": "98"
 },
 "Dr. Yuki Tanaka": {
  "name": "Dr. Yuki Tanaka",
  "occ": "University Professor",
  "era": "2000s",
  "age": "35",
  "residence": "Tokyo University, Japan",
  "sanNow": "80",
  "str": "45",
  "dex": "65",
  "int": "95",
  "con": "60",
  "app": "65",
  "pow": "80",
  "siz": "45",
  "edu": "92",
  "s3": "90",
  "s22": "80",
  "s22x": "English",
  "s26": "85",
  "s19": "75",
  "s1": "70",
  "s4": "65",
  "s4x": "Photography",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "85",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "60",
  "desc": "Xenoarchaeologist and Digital Anthropologist (Academic/Researcher).",
  "notes": "Specializes in archaeological sites that predate known human civilization. Her digital reconstruction of ancient ruins reveals geometric patterns that exist in more than three dimensions, suggesting non-human architects.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 6+2+4; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $800, assets $20,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Archaeology 90%, Computer Use 85%, Language (Other) 80%, Library Use 85%, History 75%, Anthropology 70%, Electronics 60%, Art/Craft (Photography) 65%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Library Use, Language (English), Language (Own), Psychology, Archaeology, Computer Use, History, Anthropology) and Credit Rating 20 (range 20–70). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 591 points above their base chances. Credit Rating is set to 20, low in the occupation's range, to keep the overspend as small as possible. Veteran: the card's skills need 33 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points. The card lists Language (Other) without naming one: English is a suggestion (GM choice).",
  "gear": "Advanced archaeological equipment, 3D scanning technology, satellite internet, digital archives, international university access, research grants",
  "s8": "20",
  "luck": "60",
  "sanDay": "80",
  "cash": "$800",
  "spending": "$200",
  "assets": "$20,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Captain William \"Storm\" McKenzie": {
  "name": "Captain William \"Storm\" McKenzie",
  "occ": "Naval Captain",
  "era": "1940s",
  "age": "36",
  "residence": "Portsmouth, England",
  "sanNow": "65",
  "str": "80",
  "dex": "75",
  "int": "70",
  "con": "85",
  "app": "60",
  "pow": "65",
  "siz": "75",
  "edu": "80",
  "s17": "80",
  "s32": "75",
  "s36": "70",
  "s36x": "Boat",
  "s15": "75",
  "s45": "65",
  "s45x": "Sea",
  "s35": "60",
  "s7": "60",
  "c1n": "Demolitions",
  "c1b": "1",
  "c1": "55",
  "desc": "Royal Navy Officer and Commando (Military Officer).",
  "notes": "Royal Navy commando who encountered U-boats crewed by things that weren't quite human. His special operations training and naval resources provide access to maritime investigation sites where cosmic horrors lurk beneath the waves.\n\nCorrected: the card's Sten gun is now a .303 Lee-Enfield rifle, the weapon his Firearms (Rifle/Shotgun) 80% covers; he has no Firearms (Submachine Gun) skill and no creation points left to buy one (7e: a weapon uses its own Firearms specialism).\n\nLuck: 70, suggested (3D6 × 5 rolled with a fixed seed: 5+4+5; reroll if your Keeper prefers). Credit Rating 26 (Average): cash $52, assets $1,300, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Lee-Enfield rifle uses the .303 Lee-Enfield row; Webley revolver uses the .45 Revolver row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Firearms (Rifle/Shotgun) 80%, Navigate 75%, Pilot (Boat) 70%, Fighting (Brawl) 75%, Survival (Sea) 65%, Persuade 60%, Demolitions 55%, Climb 60%. Suggested build (7e creation rules): occupation template Military Officer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + STR × 2 = 320, spent on the eight occupation skills (Accounting, Firearms (Rifle/Shotgun), Navigate, Persuade, Charm, Psychology, Survival (Sea), Pilot (Boat)) and Credit Rating 26 (range 20–70). Personal interest points INT × 2 = 140. Total 460 points; skills now hold 464 points above their base chances. Credit Rating is set to 26, low in the occupation's range, to keep the overspend as small as possible. Veteran: the card's skills need 4 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Lee-Enfield rifle, Webley revolver, naval uniform, military maps, radio equipment, survival gear, explosives, naval authority",
  "s8": "26",
  "luck": "70",
  "sanDay": "65",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$52",
  "spending": "$10",
  "assets": "$1,300",
  "w1n": "Lee-Enfield rifle",
  "w1s": "80",
  "w1d": "2D6+4",
  "w1r": "110 yds",
  "w1a": "1",
  "w1m": "10",
  "w1f": "100",
  "w2n": "Webley revolver",
  "w2s": "20",
  "w2d": "1D10+2",
  "w2r": "15 yds",
  "w2a": "1 (3)",
  "w2m": "6",
  "w2f": "100"
 },
 "Dr. Thaddeus Grimm": {
  "name": "Dr. Thaddeus Grimm",
  "occ": "Reclusive Occultist",
  "era": "1920s",
  "age": "58",
  "residence": "Isolated Mansion, Massachusetts",
  "sanNow": "84",
  "str": "40",
  "dex": "50",
  "int": "95",
  "con": "60",
  "app": "45",
  "pow": "85",
  "siz": "55",
  "edu": "92",
  "s33": "90",
  "s26": "85",
  "s9": "15",
  "s19": "80",
  "s38": "65",
  "s22": "75",
  "s22x": "Latin",
  "s43": "50",
  "s35": "40",
  "desc": "Reclusive Occultist (Occult Scholar).",
  "notes": "Withdrawn scholar who spent decades collecting forbidden knowledge. His isolation stems from cosmic revelations that shook his mind and granted terrible wisdom about humanity's true place in the universe. His vast library contains texts that shouldn't exist.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 1+4+4; reroll if your Keeper prefers). Credit Rating 50 (Wealthy): cash $250, assets $25,000, spending level $50 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Silver-headed cane uses the Club, Small row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Occult 90%, Library Use 85%, Cthulhu Mythos 15%, History 80%, Psychology 65%, Language (Latin) 75%, Spot Hidden 50%, Persuade 40%. Suggested build (7e creation rules): occupation template Occultist, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Anthropology, History, Library Use, Persuade, Occult, Language (Latin), Science (Astronomy), Psychology) and Credit Rating 50 (range 9–65). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 558 points above their base chances. Personal interest picks: Listen, Dodge. Veteran: the card's Cthulhu Mythos 15% comes from past encounters (no creation points can go there).",
  "gear": "Vast occult library, forbidden texts, mystical artifacts, research notes, hermitage mansion, protective wards, ancient relics",
  "fellows": "The Hermit Scholar: a solo investigator who works alone.",
  "s8": "50",
  "s1": "40",
  "s40": "36",
  "s40x": "Astronomy",
  "s27": "35",
  "s11": "35",
  "luck": "45",
  "sanDay": "84",
  "cash": "$250",
  "spending": "$50",
  "assets": "$25,000",
  "w1n": "Silver-headed cane",
  "w1s": "25",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Rachel \"Raven\" Nightingale": {
  "name": "Rachel \"Raven\" Nightingale",
  "occ": "Private Investigator",
  "era": "1920s",
  "age": "31",
  "residence": "Nomadic (Currently Boston)",
  "sanNow": "70",
  "str": "60",
  "dex": "80",
  "int": "75",
  "con": "70",
  "app": "65",
  "pow": "70",
  "siz": "50",
  "edu": "75",
  "s43": "80",
  "s38": "70",
  "s16": "65",
  "s44": "60",
  "s48": "55",
  "s14": "55",
  "s27": "60",
  "s12": "50",
  "desc": "Private Investigator (Private Detective).",
  "notes": "Nomadic detective specializing in supernatural cases. Constantly moving to stay ahead of cultists seeking revenge for destroying their sacred site. Her mobility and independence make her valuable for dangerous investigations.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 2+6+2; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): .38 revolver uses the .38 or 9mm Revolver row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Spot Hidden 80%, Psychology 70%, Firearms (Handgun) 65%, Stealth 60%, Track 55%, Fast Talk 55%, Listen 60%, Drive Auto 50%. Suggested build (7e creation rules): occupation template Private Investigator, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + DEX × 2 = 310, spent on the eight occupation skills (Art/Craft (Photography), Disguise, Law, Library Use, Fast Talk, Psychology, Spot Hidden, Firearms (Handgun)) and Credit Rating 15 (range 9–30). Personal interest points INT × 2 = 150. Total 460 points; skills now hold 465 points above their base chances. Veteran: the card's skills need 5 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": ".38 revolver, detective tools, false identities, travel gear, informant network, surveillance equipment, lockpicks",
  "fellows": "The Wandering Detective: a solo investigator who works alone.",
  "s8": "15",
  "s4": "30",
  "s4x": "Photography",
  "s10": "30",
  "s25": "30",
  "s26": "30",
  "luck": "50",
  "sanDay": "70",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "w1n": ".38 revolver",
  "w1s": "65",
  "w1d": "1D10",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100"
 },
 "Kevin \"Ghost\" Chen": {
  "name": "Kevin \"Ghost\" Chen",
  "occ": "Hacker",
  "era": "2000s",
  "age": "24",
  "residence": "Underground Data Center, San Francisco",
  "sanNow": "80",
  "str": "40",
  "dex": "60",
  "int": "90",
  "con": "50",
  "app": "55",
  "pow": "80",
  "siz": "45",
  "edu": "80",
  "s33": "70",
  "s26": "75",
  "s38": "50",
  "s40": "80",
  "s40x": "Mathematics",
  "s13": "70",
  "s44": "45",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "95",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "85",
  "desc": "Hacker and Digital Occultist (Technology/Occult).",
  "notes": "Reclusive hacker who discovered occult knowledge through digital means. His investigation into conspiracy theories led to contact with entities existing in cyberspace, blending ancient cosmic horror with modern technology.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 1+4+6; reroll if your Keeper prefers). Credit Rating 10 (Average): cash $400, assets $10,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Switchblade uses the Knife, Small row.\nVeteran investigator: card skills exceed starting limits (see Skill Notes).",
  "skillNotes": "Key skills from the sample card: Computer Use 95%, Electronics 85%, Occult 70%, Library Use 75%, Psychology 50%, Science (Mathematics) 80%, Electrical Repair 70%, Stealth 45%. Suggested build (7e creation rules): occupation template Hacker, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 320, spent on the eight occupation skills (Computer Use, Elec. Repair, Electronics, Library Use, Spot Hidden, Charm, Science (Mathematics), Occult) and Credit Rating 10 (range 10–70). Personal interest points INT × 2 = 180. Total 500 points; skills now hold 508 points above their base chances. Credit Rating is set to 10, low in the occupation's range, to keep the overspend as small as possible. Veteran: the card's skills need 8 more points than a starting investigator gets; they stay as given and no other skill was raised with personal points.",
  "gear": "Advanced computer setup, internet connections, digital archives, encryption software, hacking tools, virtual reality equipment",
  "fellows": "The Digital Hermit: a solo investigator who works alone.",
  "s8": "10",
  "luck": "55",
  "sanDay": "80",
  "cash": "$400",
  "spending": "$200",
  "assets": "$10,000",
  "w1n": "Switchblade",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1"
 },
 "Professor Miranda Blackstone": {
  "name": "Professor Miranda Blackstone",
  "occ": "Archaeology Professor",
  "era": "1920s",
  "age": "41",
  "sanNow": "75",
  "str": "45",
  "dex": "55",
  "int": "90",
  "con": "60",
  "app": "60",
  "pow": "75",
  "siz": "50",
  "edu": "91",
  "s3": "90",
  "s19": "85",
  "s26": "80",
  "s22": "65",
  "s22x": "Spanish",
  "s33": "40",
  "desc": "Archaeology Professor (Academic).",
  "notes": "Academic expert providing historical context and research capabilities for pre-Columbian civilizations. Archaeological expertise reveals ancient mysteries and forbidden knowledge.\n\nLuck: 20, suggested (3D6 × 5 rolled with a fixed seed: 1+1+2; reroll if your Keeper prefers). Credit Rating 35 (Average): cash $70, assets $1,750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Archaeology 90%, History 85%, Library Use 80%, Language (Spanish) 65%, Occult 40%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Spanish), Language (Own), Psychology, Archaeology, History, Occult, Spot Hidden) and Credit Rating 35 (range 20–70). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Listen, Dodge, First Aid, Persuade, Stealth, Drive Auto, Climb, Swim.",
  "fellows": "The Scholar and the Skeptic, a group of 2:\n• Professor Miranda Blackstone, Archaeology Professor (this investigator)\n• Detective Frank Murphy, Boston Police Detective",
  "s8": "35",
  "s38": "40",
  "s43": "40",
  "s27": "40",
  "s11": "40",
  "s18": "40",
  "s35": "40",
  "s44": "38",
  "s12": "35",
  "s7": "35",
  "s46": "35",
  "luck": "20",
  "sanDay": "75",
  "cash": "$70",
  "spending": "$10",
  "assets": "$1,750",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Field notebooks and fountain pen, pocket magnifier, measuring tape and trowel, camera, Spanish dictionary, university library card, electric flashlight.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Detective Frank Murphy": {
  "name": "Detective Frank Murphy",
  "occ": "Boston Police Detective",
  "era": "1920s",
  "age": "38",
  "sanNow": "60",
  "str": "70",
  "dex": "65",
  "int": "70",
  "con": "75",
  "app": "55",
  "pow": "60",
  "siz": "65",
  "edu": "70",
  "s43": "75",
  "s15": "70",
  "s16": "65",
  "s25": "60",
  "s38": "55",
  "desc": "Boston Police Detective (Law Enforcement).",
  "notes": "Pragmatic law enforcement providing practical skills and skeptical grounding to supernatural investigations. Police authority and street-smart approach to unexplained crimes.\n\nLuck: 30, suggested (3D6 × 5 rolled with a fixed seed: 3+2+1; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $50, assets $1,250, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): .38 revolver uses the .38 or 9mm Revolver row; Nightstick uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 75%, Fighting (Brawl) 70%, Firearms (Handgun) 65%, Law 60%, Psychology 55%. Suggested build (7e creation rules): occupation template Police Detective, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + STR × 2 = 280, spent on the eight occupation skills (Art/Craft (Acting), Firearms (Handgun), Law, Listen, Charm, Psychology, Spot Hidden, Fighting (Brawl)) and Credit Rating 25 (range 20–50). Personal interest points INT × 2 = 140. Total 420 points; skills now hold 420 points above their base chances. Personal interest picks: Dodge, Stealth.",
  "fellows": "The Scholar and the Skeptic, a group of 2:\n• Professor Miranda Blackstone, Archaeology Professor\n• Detective Frank Murphy, Boston Police Detective (this investigator)",
  "s8": "25",
  "s4": "50",
  "s4x": "Acting",
  "s27": "50",
  "s6": "50",
  "s11": "50",
  "s44": "47",
  "luck": "30",
  "sanDay": "60",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$50",
  "spending": "$10",
  "assets": "$1,250",
  "w1n": ".38 revolver",
  "w1s": "65",
  "w1d": "1D10",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100",
  "w2n": "Nightstick",
  "w2s": "70",
  "w2d": "1D6+DB",
  "w2r": "Touch",
  "w2a": "1",
  "gear": "Detective's badge and identification, handcuffs, notebook and pencil, police whistle, electric flashlight.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Madame Sophia Delacroix": {
  "name": "Madame Sophia Delacroix",
  "occ": "Spirit Medium",
  "era": "1890s",
  "age": "44",
  "sanNow": "95",
  "str": "40",
  "dex": "60",
  "int": "75",
  "con": "55",
  "app": "75",
  "pow": "95",
  "siz": "45",
  "edu": "70",
  "s33": "80",
  "s27": "75",
  "s38": "70",
  "s4": "65",
  "s4x": "Performance",
  "s43": "60",
  "desc": "Spirit Medium (Occult/Psychic).",
  "notes": "Genuine psychic capable of supernatural communication despite traumatic personal cost. Powerful mediumistic abilities provide direct contact with otherworldly entities.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 5+2+6; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $50, assets $1,250, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Occult 80%, Listen 75%, Psychology 70%, Art/Craft (Performance) 65%, Spot Hidden 60%. Suggested build (7e creation rules): occupation template Entertainer, Keeper Rulebook occupation. Occupation skill points EDU × 2 + APP × 2 = 290, spent on the eight occupation skills (Art/Craft (Performance), Disguise, Charm, Fast Talk, Listen, Psychology, Occult, Spot Hidden) and Credit Rating 25 (range 9–70). Personal interest points INT × 2 = 150. Total 440 points; skills now hold 440 points above their base chances. Personal interest picks: Dodge.",
  "fellows": "The Psychic Partnership, a group of 2:\n• Madame Sophia Delacroix, Spirit Medium (this investigator)\n• Dr. James Ashford, Physician and Researcher",
  "s8": "25",
  "s10": "50",
  "s6": "45",
  "s14": "45",
  "s11": "45",
  "luck": "65",
  "sanDay": "95",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$50",
  "spending": "$10",
  "assets": "$1,250",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Tarot cards, séance candles and incense, planchette and spirit board, dark mourning dress and veil, journal of sittings.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. James Ashford": {
  "name": "Dr. James Ashford",
  "occ": "Physician and Researcher",
  "era": "1890s",
  "age": "39",
  "sanNow": "80",
  "str": "55",
  "dex": "60",
  "int": "85",
  "con": "70",
  "app": "65",
  "pow": "80",
  "siz": "55",
  "edu": "90",
  "s30": "85",
  "s18": "80",
  "s40": "70",
  "s40x": "Biology",
  "s38": "70",
  "s26": "65",
  "desc": "Physician and Researcher (Medical/Scientific).",
  "notes": "Medical doctor studying psychic phenomena scientifically while serving as Sophia's anchor to rationality. Scientific approach to supernatural investigation and medical care.\n\nLuck: 25, suggested (3D6 × 5 rolled with a fixed seed: 2+2+1; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Medicine 85%, First Aid 80%, Science (Biology) 70%, Psychology 70%, Library Use 65%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Library Use, Spot Hidden) and Credit Rating 40 (range 30–80). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Listen.",
  "fellows": "The Psychic Partnership, a group of 2:\n• Madame Sophia Delacroix, Spirit Medium\n• Dr. James Ashford, Physician and Researcher (this investigator)",
  "s8": "40",
  "s22": "60",
  "s22x": "Latin",
  "s41": "59",
  "s41x": "Pharmacy",
  "s43": "55",
  "s27": "55",
  "luck": "25",
  "sanDay": "80",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Physician's bag (stethoscope, surgical instruments, bandages, laudanum), pocket microscope, laboratory notebooks, medical texts.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Alexander Kane": {
  "name": "Alexander Kane",
  "occ": "Insurance Investigator",
  "era": "1980s",
  "age": "34",
  "sanNow": "65",
  "str": "60",
  "dex": "70",
  "int": "80",
  "con": "65",
  "app": "65",
  "pow": "65",
  "siz": "60",
  "edu": "80",
  "s43": "75",
  "s0": "70",
  "s38": "65",
  "s14": "60",
  "s25": "55",
  "desc": "Insurance Investigator (Corporate/Investigation).",
  "notes": "Corporate investigator with company resources discovering supernatural elements in unusual insurance claims. Business connections provide access to corporate records and resources.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 1+6+6; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $1,000, assets $25,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 75%, Accounting 70%, Psychology 65%, Fast Talk 60%, Law 55%. Suggested build (7e creation rules): occupation template Private Investigator, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + DEX × 2 = 300, spent on the eight occupation skills (Art/Craft (Photography), Disguise, Law, Library Use, Fast Talk, Psychology, Spot Hidden, Accounting) and Credit Rating 25 (range 9–30). Personal interest points INT × 2 = 160. Total 460 points; skills now hold 460 points above their base chances. Personal interest picks: Firearms (Handgun).",
  "fellows": "The Corporate Investigators, a group of 2:\n• Alexander Kane, Insurance Investigator (this investigator)\n• Dr. Lisa Morrison, Forensic Scientist",
  "s8": "25",
  "s4": "55",
  "s4x": "Photography",
  "s10": "55",
  "s26": "50",
  "s16": "50",
  "luck": "65",
  "sanDay": "65",
  "occForm": "EDU × 2 + DEX × 2",
  "cash": "$1,000",
  "spending": "$200",
  "assets": "$25,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Company ID and claim files, 35mm camera, microcassette recorder, calculator, notebook, car (mid-size sedan).\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. Lisa Morrison": {
  "name": "Dr. Lisa Morrison",
  "occ": "Forensic Scientist",
  "era": "1980s",
  "age": "31",
  "sanNow": "70",
  "str": "50",
  "dex": "65",
  "int": "85",
  "con": "60",
  "app": "70",
  "pow": "70",
  "siz": "50",
  "edu": "90",
  "s40": "85",
  "s40x": "Chemistry",
  "s30": "70",
  "s26": "65",
  "s4": "60",
  "s4x": "Photography",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "65",
  "desc": "Forensic Scientist (Scientific/Forensic).",
  "notes": "Scientific analysis using modern methods to examine evidence defying conventional explanation. Forensic expertise reveals hidden clues and analyzes supernatural phenomena scientifically.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 4+5+1; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $1,200, assets $30,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Science (Chemistry) 85%, Medicine 70%, Computer Use 65%, Library Use 65%, Art/Craft (Photography) 60%. Suggested build (7e creation rules): occupation template Forensic Scientist, tailored occupation (GM choice: tailored: eight skills chosen for a crime-lab scientist; Credit Rating range 9–50 as for a salaried scientist). Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Science (Chemistry), Science (Biology), First Aid, Medicine, Library Use, Art/Craft (Photography), Computer Use, Spot Hidden) and Credit Rating 30 (range 9–50). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Listen, Dodge.",
  "fellows": "The Corporate Investigators, a group of 2:\n• Alexander Kane, Insurance Investigator\n• Dr. Lisa Morrison, Forensic Scientist (this investigator)",
  "s8": "30",
  "s41": "60",
  "s41x": "Biology",
  "s18": "60",
  "s43": "60",
  "s27": "60",
  "s11": "55",
  "luck": "50",
  "sanDay": "70",
  "cash": "$1,200",
  "spending": "$200",
  "assets": "$30,000",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Crime-scene kit (gloves, evidence bags, swabs, fingerprint powder), 35mm camera with macro lens, lab coat, pager, notebook.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Professor Helena Strauss": {
  "name": "Professor Helena Strauss",
  "occ": "Germanic Languages Expert",
  "era": "1920s",
  "age": "46",
  "sanNow": "80",
  "str": "45",
  "dex": "55",
  "int": "90",
  "con": "65",
  "app": "60",
  "pow": "80",
  "siz": "50",
  "edu": "91",
  "s22": "90",
  "s22x": "German",
  "s26": "80",
  "s19": "75",
  "s33": "50",
  "desc": "Germanic Languages Expert (Academic).",
  "notes": "Translates ancient Germanic and Norse texts, uncovering pre-Christian mythologies. Expert in ancient languages reveals forbidden knowledge hidden in historical documents.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 5+2+6; reroll if your Keeper prefers). Credit Rating 35 (Average): cash $70, assets $1,750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Walking stick uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Language (German) 90%, Library Use 80%, History 75%, Occult 50%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (German), Language (Own), Psychology, History, Occult, Spot Hidden, Listen) and Credit Rating 35 (range 20–70). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Dodge, First Aid, Persuade, Stealth, Drive Auto, Climb.",
  "fellows": "The Academic Triangle, a group of 3:\n• Professor Helena Strauss, Germanic Languages Expert (this investigator)\n• Dr. Benjamin Foster, Anthropologist\n• Miss Caroline Wells, Research Librarian",
  "s8": "35",
  "s38": "50",
  "s43": "50",
  "s27": "50",
  "s11": "50",
  "s18": "47",
  "s35": "45",
  "s44": "45",
  "s12": "45",
  "s7": "45",
  "luck": "65",
  "sanDay": "80",
  "cash": "$70",
  "spending": "$10",
  "assets": "$1,750",
  "w1n": "Walking stick",
  "w1s": "25",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "German and Old Norse dictionaries, translation notebooks, fountain pen, reading glasses, university library card.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. Benjamin Foster": {
  "name": "Dr. Benjamin Foster",
  "occ": "Anthropologist",
  "era": "1920s",
  "age": "39",
  "sanNow": "70",
  "str": "55",
  "dex": "60",
  "int": "85",
  "con": "70",
  "app": "55",
  "pow": "70",
  "siz": "60",
  "edu": "90",
  "s1": "85",
  "s31": "70",
  "s38": "65",
  "s45": "60",
  "s45x": "Wilderness",
  "desc": "Anthropologist (Academic).",
  "notes": "Studies primitive cultures and religious practices, finding disturbing patterns across civilizations. Expertise in cultural analysis reveals connections between ancient cults.\n\nLuck: 85, suggested (3D6 × 5 rolled with a fixed seed: 6+5+6; reroll if your Keeper prefers). Credit Rating 30 (Average): cash $60, assets $1,500, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Machete uses the Knife, Large row.",
  "skillNotes": "Key skills from the sample card: Anthropology 85%, Natural World 70%, Psychology 65%, Survival (Wilderness) 60%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Library Use, Language (Latin), Language (Own), Psychology, Anthropology, Natural World, Survival (Wilderness), Spot Hidden) and Credit Rating 30 (range 20–70). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Listen, Dodge, First Aid, Persuade.",
  "fellows": "The Academic Triangle, a group of 3:\n• Professor Helena Strauss, Germanic Languages Expert\n• Dr. Benjamin Foster, Anthropologist (this investigator)\n• Miss Caroline Wells, Research Librarian",
  "s8": "30",
  "s26": "57",
  "s22": "55",
  "s22x": "Latin",
  "s43": "55",
  "s27": "55",
  "s11": "55",
  "s18": "55",
  "s35": "55",
  "luck": "85",
  "sanDay": "70",
  "cash": "$60",
  "spending": "$10",
  "assets": "$1,500",
  "w1n": "Machete",
  "w1s": "25",
  "w1d": "1D8+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Field journals, camera, compass, canvas rucksack, first-aid tin, ethnographic recording notes, electric flashlight.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Miss Caroline Wells": {
  "name": "Miss Caroline Wells",
  "occ": "Research Librarian",
  "era": "1920s",
  "age": "29",
  "sanNow": "75",
  "str": "45",
  "dex": "65",
  "int": "85",
  "con": "60",
  "app": "70",
  "pow": "75",
  "siz": "45",
  "edu": "90",
  "s26": "90",
  "s43": "70",
  "s38": "60",
  "s22": "55",
  "s22x": "Latin",
  "desc": "Research Librarian (Academic).",
  "notes": "Brilliant researcher who connects disparate sources across multiple disciplines. Exceptional ability to find hidden connections in obscure texts and documents.\n\nLuck: 45, suggested (3D6 × 5 rolled with a fixed seed: 1+3+5; reroll if your Keeper prefers). Credit Rating 20 (Average): cash $40, assets $1,000, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Library Use 90%, Spot Hidden 70%, Psychology 60%, Language (Latin) 55%. Suggested build (7e creation rules): occupation template Librarian, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Accounting, Library Use, Language (Latin), Language (Own), Spot Hidden, Psychology, History, Occult) and Credit Rating 20 (range 9–35). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Listen, Dodge, First Aid, Persuade, Stealth.",
  "fellows": "The Academic Triangle, a group of 3:\n• Professor Helena Strauss, Germanic Languages Expert\n• Dr. Benjamin Foster, Anthropologist\n• Miss Caroline Wells, Research Librarian (this investigator)",
  "s8": "20",
  "s0": "55",
  "s19": "55",
  "s33": "55",
  "s27": "53",
  "s11": "50",
  "s18": "50",
  "s35": "50",
  "s44": "50",
  "luck": "45",
  "sanDay": "75",
  "cash": "$40",
  "spending": "$10",
  "assets": "$1,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Reader's ticket and archive keys, card-index notebook, fountain pen, magnifying glass, Latin grammar.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Professor Victoria Armitage": {
  "name": "Professor Victoria Armitage",
  "occ": "Expedition Leader",
  "era": "1920s",
  "age": "44",
  "sanNow": "75",
  "str": "50",
  "dex": "60",
  "int": "90",
  "con": "65",
  "app": "65",
  "pow": "75",
  "siz": "55",
  "edu": "91",
  "s3": "85",
  "s19": "80",
  "s26": "75",
  "s35": "70",
  "desc": "Expedition Leader (Academic/Leadership).",
  "notes": "Leads university-sponsored investigations with academic authority and research expertise. Commands respect and resources for archaeological expeditions into dangerous territories.\n\nLuck: 20, suggested (3D6 × 5 rolled with a fixed seed: 2+1+1; reroll if your Keeper prefers). Credit Rating 45 (Average): cash $90, assets $2,250, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Expedition rifle uses the .30-06 Bolt-Action Rifle row.",
  "skillNotes": "Key skills from the sample card: Archaeology 85%, History 80%, Library Use 75%, Persuade 70%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Latin), Language (Own), Psychology, Archaeology, History, Persuade, Navigate) and Credit Rating 45 (range 20–70). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Firearms (Rifle/Shotgun).",
  "fellows": "The Miskatonic Research Expedition, a group of 4:\n• Professor Victoria Armitage, Expedition Leader (this investigator)\n• Dr. Edmund Harlowe, Expedition Medic\n• Sergeant Paul Martinez, Security Specialist\n• Sister Anna Catherine, Theological Advisor",
  "s8": "45",
  "s22": "70",
  "s22x": "Latin",
  "s38": "66",
  "s32": "65",
  "s17": "70",
  "luck": "20",
  "sanDay": "75",
  "cash": "$90",
  "spending": "$10",
  "assets": "$2,250",
  "w1n": "Expedition rifle",
  "w1s": "70",
  "w1d": "2D6+4",
  "w1r": "110 yds",
  "w1a": "1",
  "w1m": "5",
  "w1f": "100",
  "gear": "Expedition maps and permits, compass and binoculars, field tent and camp kit, camera, survey notebooks, electric flashlight.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. Edmund Harlowe": {
  "name": "Dr. Edmund Harlowe",
  "occ": "Expedition Medic",
  "era": "1920s",
  "age": "38",
  "sanNow": "70",
  "str": "55",
  "dex": "65",
  "int": "80",
  "con": "75",
  "app": "60",
  "pow": "70",
  "siz": "55",
  "edu": "85",
  "s30": "80",
  "s18": "85",
  "s40": "70",
  "s40x": "Biology",
  "s38": "60",
  "desc": "Expedition Medic (Medical/Scientific).",
  "notes": "Provides medical care and scientific analysis with rational approach to impossible phenomena. Medical expertise helps explain unexplainable injuries and conditions.\n\nLuck: 30, suggested (3D6 × 5 rolled with a fixed seed: 4+1+1; reroll if your Keeper prefers). Credit Rating 35 (Average): cash $70, assets $1,750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Medicine 80%, First Aid 85%, Science (Biology) 70%, Psychology 60%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Spot Hidden, Listen) and Credit Rating 35 (range 30–80). Personal interest points INT × 2 = 160. Total 500 points; skills now hold 500 points above their base chances. Personal interest picks: Dodge.",
  "fellows": "The Miskatonic Research Expedition, a group of 4:\n• Professor Victoria Armitage, Expedition Leader\n• Dr. Edmund Harlowe, Expedition Medic (this investigator)\n• Sergeant Paul Martinez, Security Specialist\n• Sister Anna Catherine, Theological Advisor",
  "s8": "35",
  "s22": "60",
  "s22x": "Latin",
  "s41": "60",
  "s41x": "Pharmacy",
  "s43": "60",
  "s27": "56",
  "s11": "55",
  "luck": "30",
  "sanDay": "70",
  "cash": "$70",
  "spending": "$10",
  "assets": "$1,750",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Field medical chest (surgical kit, bandages, morphine, quinine), stethoscope, specimen jars, camp kit.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Sergeant Paul Martinez": {
  "name": "Sergeant Paul Martinez",
  "occ": "Security Specialist",
  "era": "1920s",
  "age": "35",
  "sanNow": "65",
  "str": "75",
  "dex": "70",
  "int": "60",
  "con": "80",
  "app": "50",
  "pow": "65",
  "siz": "70",
  "edu": "65",
  "s17": "75",
  "s15": "70",
  "s45": "65",
  "s45x": "Wilderness",
  "s48": "60",
  "desc": "Security Specialist (Military/Security).",
  "notes": "War veteran providing protection and tactical expertise against cultists and creatures. Combat experience and survival skills essential for dangerous expeditions.\n\nLuck: 30, suggested (3D6 × 5 rolled with a fixed seed: 4+1+1; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons (rulebook stats): Rifle (.30-06) uses the .30-06 Bolt-Action Rifle row; .45 automatic uses the .45 Automatic row.",
  "skillNotes": "Key skills from the sample card: Firearms (Rifle/Shotgun) 75%, Fighting (Brawl) 70%, Survival (Wilderness) 65%, Track 60%. Suggested build (7e creation rules): occupation template Soldier, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + STR × 2 = 280, spent on the eight occupation skills (Climb, Dodge, Fighting (Brawl), Firearms (Rifle/Shotgun), Stealth, Survival (Wilderness), First Aid, Mech. Repair) and Credit Rating 15 (range 9–30). Personal interest points INT × 2 = 120. Total 400 points; skills now hold 400 points above their base chances. Personal interest picks: Firearms (Handgun).",
  "fellows": "The Miskatonic Research Expedition, a group of 4:\n• Professor Victoria Armitage, Expedition Leader\n• Dr. Edmund Harlowe, Expedition Medic\n• Sergeant Paul Martinez, Security Specialist (this investigator)\n• Sister Anna Catherine, Theological Advisor",
  "s8": "15",
  "s7": "60",
  "s11": "55",
  "s44": "55",
  "s18": "45",
  "s29": "45",
  "s16": "60",
  "luck": "30",
  "sanDay": "65",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "w1n": "Rifle (.30-06)",
  "w1s": "75",
  "w1d": "2D6+4",
  "w1r": "110 yds",
  "w1a": "1",
  "w1m": "5",
  "w1f": "100",
  "w2n": ".45 automatic",
  "w2s": "60",
  "w2d": "1D10+2",
  "w2r": "15 yds",
  "w2a": "1 (3)",
  "w2m": "7",
  "w2f": "100",
  "gear": "Army surplus pack, canteen and mess kit, entrenching tool, binoculars, rope, electric flashlight, boxes of .30-06 and .45 ammunition.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Sister Anna Catherine": {
  "name": "Sister Anna Catherine",
  "occ": "Theological Advisor",
  "era": "1920s",
  "age": "31",
  "sanNow": "90",
  "str": "50",
  "dex": "55",
  "int": "75",
  "con": "65",
  "app": "65",
  "pow": "90",
  "siz": "50",
  "edu": "85",
  "s19": "80",
  "s38": "65",
  "s18": "70",
  "s33": "45",
  "desc": "Theological Advisor (Religious/Academic).",
  "notes": "Provides spiritual protection and alternative perspectives on cosmic entities through faith. Religious knowledge offers unique insights into supernatural threats.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 1+5+5; reroll if your Keeper prefers). Credit Rating 15 (Average): cash $30, assets $750, spending level $10 (Cash and Assets table, 1920s column).\nWeapons: none carried; fights unarmed with Fighting (Brawl), 1D3 + damage bonus.",
  "skillNotes": "Key skills from the sample card: History 80%, Psychology 65%, First Aid 70%, Occult 45%. Suggested build (7e creation rules): occupation template Member of the Clergy, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 340, spent on the eight occupation skills (Accounting, History, Library Use, Listen, Language (Latin), Charm, Psychology, First Aid) and Credit Rating 15 (range 9–60). Personal interest points INT × 2 = 150. Total 490 points; skills now hold 490 points above their base chances. Personal interest picks: Spot Hidden, Dodge, Persuade, Stealth, Drive Auto.",
  "fellows": "The Miskatonic Research Expedition, a group of 4:\n• Professor Victoria Armitage, Expedition Leader\n• Dr. Edmund Harlowe, Expedition Medic\n• Sergeant Paul Martinez, Security Specialist\n• Sister Anna Catherine, Theological Advisor (this investigator)",
  "s8": "15",
  "s0": "45",
  "s26": "45",
  "s27": "45",
  "s22": "41",
  "s22x": "Latin",
  "s6": "45",
  "s43": "45",
  "s11": "42",
  "s35": "40",
  "s44": "40",
  "s12": "40",
  "luck": "55",
  "sanDay": "90",
  "cash": "$30",
  "spending": "$10",
  "assets": "$750",
  "gear": "Habit and rosary, breviary, Bible, Latin missal, notebook of theological references, small first-aid kit.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Sir Edmund Blackmoor": {
  "name": "Sir Edmund Blackmoor",
  "occ": "Society Founder",
  "era": "1890s",
  "age": "52",
  "sanNow": "80",
  "str": "55",
  "dex": "50",
  "int": "80",
  "con": "70",
  "app": "75",
  "pow": "80",
  "siz": "60",
  "edu": "90",
  "s8": "90",
  "s35": "70",
  "s19": "65",
  "s38": "60",
  "s33": "50",
  "desc": "Society Founder (Wealthy/Leadership).",
  "notes": "Wealthy aristocrat funding investigations after losing his son to supernatural forces. Provides resources and determination to prevent others from suffering similar losses.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 4+5+1; reroll if your Keeper prefers). Credit Rating 90 (Rich): cash $1,800, assets $180,000, spending level $250 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Pocket revolver (.32) uses the .32 or 7.65mm Revolver row.",
  "skillNotes": "Key skills from the sample card: Credit Rating 90%, Persuade 70%, History 65%, Psychology 60%, Occult 50%. Suggested build (7e creation rules): occupation template Dilettante, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + APP × 2 = 330, spent on the eight occupation skills (Art/Craft (Oratory), Firearms (Handgun), Language (Latin), Ride, Persuade, History, Psychology, Occult) and Credit Rating 90 (range 50–99). Personal interest points INT × 2 = 160. Total 490 points; skills now hold 490 points above their base chances. Personal interest picks: Spot Hidden.",
  "fellows": "The London Paranormal Society, a group of 4:\n• Sir Edmund Blackmoor, Society Founder (this investigator)\n• Dr. Emily Hartwell, Medical Consultant\n• Detective Inspector Morris, Police Liaison\n• Professor Algernon Blackthorne, Occult Scholar",
  "s4": "50",
  "s4x": "Oratory",
  "s16": "50",
  "s22": "50",
  "s22x": "Latin",
  "s39": "46",
  "s43": "45",
  "luck": "50",
  "sanDay": "80",
  "occForm": "EDU × 2 + APP × 2",
  "cash": "$1,800",
  "spending": "$250",
  "assets": "$180,000",
  "w1n": "Pocket revolver (.32)",
  "w1s": "50",
  "w1d": "1D8",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100",
  "gear": "Society membership rolls and minute books, gold pocket watch, letters of introduction, private library, carriage.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. Emily Hartwell": {
  "name": "Dr. Emily Hartwell",
  "occ": "Medical Consultant",
  "era": "1890s",
  "age": "34",
  "sanNow": "75",
  "str": "50",
  "dex": "65",
  "int": "85",
  "con": "75",
  "app": "70",
  "pow": "75",
  "siz": "50",
  "edu": "90",
  "s30": "85",
  "s18": "80",
  "s40": "75",
  "s40x": "Biology",
  "s38": "70",
  "s26": "60",
  "desc": "Medical Consultant (Medical/Scientific).",
  "notes": "One of few female doctors in Victorian London. Medical expertise and strong will make her invaluable to the team investigating supernatural phenomena.\n\nLuck: 35, suggested (3D6 × 5 rolled with a fixed seed: 2+1+4; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Scalpel uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Medicine 85%, First Aid 80%, Science (Biology) 75%, Psychology 70%, Library Use 60%. Suggested build (7e creation rules): occupation template Doctor of Medicine, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (First Aid, Language (Latin), Medicine, Psychology, Science (Biology), Science (Pharmacy), Library Use, Spot Hidden) and Credit Rating 40 (range 30–80). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Listen.",
  "fellows": "The London Paranormal Society, a group of 4:\n• Sir Edmund Blackmoor, Society Founder\n• Dr. Emily Hartwell, Medical Consultant (this investigator)\n• Detective Inspector Morris, Police Liaison\n• Professor Algernon Blackthorne, Occult Scholar",
  "s8": "40",
  "s22": "60",
  "s22x": "Latin",
  "s41": "59",
  "s41x": "Pharmacy",
  "s43": "55",
  "s27": "55",
  "luck": "35",
  "sanDay": "75",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Scalpel",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Physician's bag (stethoscope, surgical instruments, bandages, chloroform), microscope, medical journals.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Detective Inspector Morris": {
  "name": "Detective Inspector Morris",
  "occ": "Police Liaison",
  "era": "1890s",
  "age": "41",
  "sanNow": "65",
  "str": "70",
  "dex": "65",
  "int": "75",
  "con": "80",
  "app": "55",
  "pow": "65",
  "siz": "65",
  "edu": "75",
  "s43": "75",
  "s15": "70",
  "s25": "65",
  "s38": "60",
  "s48": "55",
  "desc": "Police Liaison (Law Enforcement).",
  "notes": "Metropolitan Police detective providing official authority and investigative experience with supernatural crimes. Law enforcement expertise in cases beyond normal understanding.\n\nLuck: 60, suggested (3D6 × 5 rolled with a fixed seed: 6+3+3; reroll if your Keeper prefers). Credit Rating 25 (Average): cash $50, assets $1,250, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Police truncheon uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Spot Hidden 75%, Fighting (Brawl) 70%, Law 65%, Psychology 60%, Track 55%. Suggested build (7e creation rules): occupation template Police Detective, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 2 + STR × 2 = 290, spent on the eight occupation skills (Art/Craft (Acting), Firearms (Handgun), Law, Listen, Charm, Psychology, Spot Hidden, Fighting (Brawl)) and Credit Rating 25 (range 20–50). Personal interest points INT × 2 = 150. Total 440 points; skills now hold 440 points above their base chances. Personal interest picks: Dodge.",
  "fellows": "The London Paranormal Society, a group of 4:\n• Sir Edmund Blackmoor, Society Founder\n• Dr. Emily Hartwell, Medical Consultant\n• Detective Inspector Morris, Police Liaison (this investigator)\n• Professor Algernon Blackthorne, Occult Scholar",
  "s8": "25",
  "s4": "55",
  "s4x": "Acting",
  "s16": "52",
  "s27": "50",
  "s6": "50",
  "s11": "50",
  "luck": "60",
  "sanDay": "65",
  "occForm": "EDU × 2 + STR × 2",
  "cash": "$50",
  "spending": "$10",
  "assets": "$1,250",
  "w1n": "Police truncheon",
  "w1s": "70",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Warrant card, handcuffs, police whistle, bull's-eye lantern, notebook and pencil.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Professor Algernon Blackthorne": {
  "name": "Professor Algernon Blackthorne",
  "occ": "Occult Scholar",
  "era": "1890s",
  "age": "47",
  "sanNow": "75",
  "str": "40",
  "dex": "50",
  "int": "95",
  "con": "60",
  "app": "50",
  "pow": "75",
  "siz": "50",
  "edu": "92",
  "s26": "85",
  "s33": "80",
  "s19": "75",
  "s22": "70",
  "s22x": "Latin",
  "s3": "60",
  "desc": "Occult Scholar (Academic/Occult).",
  "notes": "Cambridge professor secretly studying forbidden texts. Knowledge of the occult provides crucial insights at great personal cost to sanity and reputation.\n\nLuck: 55, suggested (3D6 × 5 rolled with a fixed seed: 2+4+5; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $80, assets $2,000, spending level $10 (Cash and Assets table, 1920s column; the Keeper may convert it to period money, GM choice).\nWeapons (rulebook stats): Walking stick uses the Club, Small row.",
  "skillNotes": "Key skills from the sample card: Library Use 85%, Occult 80%, History 75%, Language (Latin) 70%, Archaeology 60%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 368, spent on the eight occupation skills (Library Use, Language (Latin), Language (Own), Psychology, Occult, History, Archaeology, Spot Hidden) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 190. Total 558 points; skills now hold 558 points above their base chances. Personal interest picks: Listen, Dodge, First Aid.",
  "fellows": "The London Paranormal Society, a group of 4:\n• Sir Edmund Blackmoor, Society Founder\n• Dr. Emily Hartwell, Medical Consultant\n• Detective Inspector Morris, Police Liaison\n• Professor Algernon Blackthorne, Occult Scholar (this investigator)",
  "s8": "40",
  "s38": "60",
  "s43": "60",
  "s27": "60",
  "s11": "55",
  "s18": "55",
  "luck": "55",
  "sanDay": "75",
  "cash": "$80",
  "spending": "$10",
  "assets": "$2,000",
  "w1n": "Walking stick",
  "w1s": "25",
  "w1d": "1D6+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Occult library and annotated grimoires, Latin and Greek lexicons, notebooks, magnifying glass, candles.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Agent Director Sarah Kellerman": {
  "name": "Agent Director Sarah Kellerman",
  "occ": "Task Force Leader",
  "era": "1980s",
  "age": "41",
  "sanNow": "75",
  "str": "60",
  "dex": "70",
  "int": "85",
  "con": "75",
  "app": "65",
  "pow": "75",
  "siz": "55",
  "edu": "90",
  "s35": "75",
  "s16": "70",
  "s38": "65",
  "s25": "60",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "55",
  "desc": "Task Force Leader (Federal/Leadership).",
  "notes": "FBI agent heading classified unit investigating supernatural threats. Bureaucratic authority combined with field experience in dealing with cosmic horrors.\n\nLuck: 65, suggested (3D6 × 5 rolled with a fixed seed: 3+5+5; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $1,600, assets $40,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): .357 revolver uses the .357 Magnum Revolver row.",
  "skillNotes": "Key skills from the sample card: Persuade 75%, Firearms (Handgun) 70%, Psychology 65%, Law 60%, Computer Use 55%. Suggested build (7e creation rules): occupation template Federal Agent, Keeper Rulebook occupation. Occupation skill points EDU × 4 = 360, spent on the eight occupation skills (Drive Auto, Fighting (Brawl), Firearms (Handgun), Law, Persuade, Stealth, Spot Hidden, Psychology) and Credit Rating 40 (range 20–40). Personal interest points INT × 2 = 170. Total 530 points; skills now hold 530 points above their base chances. Personal interest picks: Dodge, Listen, Library Use.",
  "fellows": "The Federal Occult Task Force, a group of 3:\n• Agent Director Sarah Kellerman, Task Force Leader (this investigator)\n• Dr. David Chen, Scientific Advisor\n• Professor Alan Cross, Consultant Anthropologist",
  "s8": "40",
  "s12": "55",
  "s15": "55",
  "s44": "55",
  "s43": "55",
  "s11": "55",
  "s27": "55",
  "s26": "50",
  "luck": "65",
  "sanDay": "75",
  "cash": "$1,600",
  "spending": "$200",
  "assets": "$40,000",
  "w1n": ".357 revolver",
  "w1s": "70",
  "w1d": "1D8+1D4",
  "w1r": "15 yds",
  "w1a": "1 (3)",
  "w1m": "6",
  "w1f": "100",
  "gear": "Federal badge and credentials, handcuffs, radio and pager, case files, government car.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Dr. David Chen": {
  "name": "Dr. David Chen",
  "occ": "Scientific Advisor",
  "era": "1980s",
  "age": "36",
  "sanNow": "80",
  "str": "45",
  "dex": "60",
  "int": "95",
  "con": "65",
  "app": "60",
  "pow": "80",
  "siz": "45",
  "edu": "91",
  "s40": "90",
  "s40x": "Physics",
  "s41": "85",
  "s41x": "Mathematics",
  "s26": "70",
  "c1n": "Computer Use",
  "c1b": "5",
  "c1": "80",
  "c2n": "Electronics",
  "c2b": "1",
  "c2": "75",
  "desc": "Scientific Advisor (Scientific/Research).",
  "notes": "Physicist studying anomalous phenomena with government backing. Uses modern technology to analyze supernatural occurrences and develop countermeasures.\n\nLuck: 30, suggested (3D6 × 5 rolled with a fixed seed: 2+3+1; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $1,600, assets $40,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Science (Physics) 90%, Science (Mathematics) 85%, Computer Use 80%, Electronics 75%, Library Use 70%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Latin), Language (Own), Psychology, Science (Physics), Science (Mathematics), Computer Use, Electronics) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 190. Total 554 points; skills now hold 554 points above their base chances. Personal interest picks: Spot Hidden.",
  "fellows": "The Federal Occult Task Force, a group of 3:\n• Agent Director Sarah Kellerman, Task Force Leader\n• Dr. David Chen, Scientific Advisor (this investigator)\n• Professor Alan Cross, Consultant Anthropologist",
  "s8": "40",
  "s22": "60",
  "s22x": "Latin",
  "s38": "60",
  "s43": "58",
  "luck": "30",
  "sanDay": "80",
  "cash": "$1,600",
  "spending": "$200",
  "assets": "$40,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Portable computer, scientific calculator, Geiger counter, lab notebooks, security clearance badge.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 },
 "Professor Alan Cross": {
  "name": "Professor Alan Cross",
  "occ": "Consultant Anthropologist",
  "era": "1980s",
  "age": "45",
  "sanNow": "75",
  "str": "50",
  "dex": "55",
  "int": "90",
  "con": "65",
  "app": "60",
  "pow": "75",
  "siz": "55",
  "edu": "91",
  "s1": "85",
  "s19": "80",
  "s22": "75",
  "s22x": "Ancient Greek",
  "s38": "65",
  "s33": "55",
  "desc": "Consultant Anthropologist (Academic/Cultural).",
  "notes": "Academic expert in comparative mythology and ancient cultures, helping understand historical context of supernatural threats and their cultural significance.\n\nLuck: 50, suggested (3D6 × 5 rolled with a fixed seed: 4+5+1; reroll if your Keeper prefers). Credit Rating 40 (Average): cash $1,600, assets $40,000, spending level $200 (Cash and Assets table, modern column).\nWeapons (rulebook stats): Pocketknife uses the Knife, Small row.",
  "skillNotes": "Key skills from the sample card: Anthropology 85%, History 80%, Language (Other) 75%, Psychology 65%, Occult 55%. Suggested build (7e creation rules): occupation template Professor, Call of Cthulhu Basic Rules occupation. Occupation skill points EDU × 4 = 364, spent on the eight occupation skills (Library Use, Language (Ancient Greek), Language (Own), Psychology, Anthropology, History, Occult, Spot Hidden) and Credit Rating 40 (range 20–70). Personal interest points INT × 2 = 180. Total 544 points; skills now hold 544 points above their base chances. Personal interest picks: Listen, Dodge, First Aid, Persuade. The card lists Language (Other) without naming one: Ancient Greek is a suggestion (GM choice).",
  "fellows": "The Federal Occult Task Force, a group of 3:\n• Agent Director Sarah Kellerman, Task Force Leader\n• Dr. David Chen, Scientific Advisor\n• Professor Alan Cross, Consultant Anthropologist (this investigator)",
  "s8": "40",
  "s26": "50",
  "s43": "50",
  "s27": "50",
  "s11": "50",
  "s18": "50",
  "s35": "48",
  "luck": "50",
  "sanDay": "75",
  "cash": "$1,600",
  "spending": "$200",
  "assets": "$40,000",
  "w1n": "Pocketknife",
  "w1s": "25",
  "w1d": "1D4+DB",
  "w1r": "Touch",
  "w1a": "1",
  "gear": "Comparative mythology notes, reference books, tape recorder, camera, university ID, notebook.\n(Suggested kit, GM choice: the sample card lists no equipment.)"
 }
}
